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Ok, I absolutely adore what you've done here

The ambience is excellent and appropriately spooky. The bell, especially, reminded me a lot of those classics japanese rpg maker horror games from 2010.

At first I kept wondering why I was dying from exhaustion before I understood that you could regenerate your energy by switching mode. Neat idea.

Movement is limited but smooth, I would have loved the ability to strafe and more distinct landmarks to help me navigate the house. I often got lost after picking a few items and died of exhaustion, in the end I feel like the energy bar was a far greater threat than the ghost.

Great entry