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A jam submission

A Grave SituationView game page

Submitted by XtraCritical — 4 hours, 39 minutes before the deadline
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A Grave Situation's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#883.5753.575
Game Design#1113.5253.525
Overall#1193.3833.383
Fun#1223.4253.425
Innovation#1433.2503.250
Audio#1943.1753.175
Graphics#2183.3503.350

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is centered around death. The ultimate end. But for the Hero, a new beginning when he is resurrected by Death itself.

Did you write all the code and made all the assets from scratch?
I wrote all the code except for the text scripts which were a game maker extension. The art and story were done by my team of 4 that are all credited in the game and the page. The music was commissioned for the project. The composer is also credited.

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted

Really neat mechanic! However, the controls felt a little unintuitive and it was a bit too easy to swap into ghost mode and get lost

Submitted(+1)

This is a hard one! The mechanics are really well  done, the jump, grapple and ability to  leave your body work  amazingly, great job!

Submitted(+1)

Really creative mechanic! Loved the graphics and had a lot of fun with the game in general

Submitted(+1)

This is really impressive work! The game design was great had all the things I wanted it to have. Loved the ghost mechanic, very unique and allowed the fun puzzles you all created to be possible. The first boss was a bit hard due to little feedback when it was going to attack. Also it would have been nice if I could use WASD to move and maybe mouse click to use abilities or something like that I had trouble using the hookshot with my left hand. Overall great job! Could see this as a full release someday!

Developer(+1)

Yeah, I feel that whole other controls thing. I was going to have that, but I screwed myself over early on in programming and it made it hard to add other control schemes later. I'll definitely learn from that. Thanks for the feedback.

Submitted(+1)

I really like this game, had a blast with it. The boss fight was really advanced with so many different attacks. Great work. Also the way you incorporated the theme is really cool, having to pick up your own body here and there is a great take. My main wish would be to make the grapple primarily shoot up, since that's the main way you use it. I've died a fair bit by accidentally having it shoot to the side than up. I couldn't beat it I got stuck a little after the boss where a wizard flooded a floor with skeletons and I couldn't just up to fight them. Awesome work! Great job.

Developer(+1)

Oh dang! That'll be lack of testing haha. Thanks for pointing that out. I had an invisible wall that the cultists couldn't pass through, but I must have forgotten one on those steps. Feedback is much appreciated.

(+1)

A nice little game with a good twist, really had fun playing through the game.

Submitted (1 edit)

what the graphics Brooo !!!!

I rate it:)

Plz rate my game

Here is my game - https://itch.io/jam/brackeys-9/rate/1933204

Submitted(+1)

Very nice old school platformer!! Loved the art style. The mechanic was fun, controls were kinda weird thou. Very polished for a jam, had a lot of fun playing.

Great job!!!

Submitted(+1)

What a nostalgia trip! Love the style of the game, well done!

Submitted

Extraordinarily vibe as retro pixel art and music in this game!  Well done!

Submitted

Really cool game.  Love the use of the theme.  Very nice retro graphics and music!  Well done!

Submitted

Really great game, i loved the graphics audio and gameplay, i really see nothing bad in it, great job to you and the team!

Submitted

Wow, very interesting game! I really enjoyed using the death mechanic to get into places where a living character can't go
Good idea!

Submitted(+1)

Fun metroidvania and puzzle platformer which you get to control your physical and astral bodies to advance in varying areas! The concept is solid in my opinion, and the theme was included well with its game controls and lore.

Each area's layout has their purpose for the player to switch back and forth with their form. Also, the background music rocks! It was a really fun experience in my case.

Submitted(+1)

For a game done in a week, this is pretty solid!

The graphics and music were great! Even if a little bit light on sound effects.

The dying temporarily mechanic was pretty unique and fun to use!

Main issue lies in the controls. It was interesting to see the traditional WASD format ditched with A to run, D to use your current "special" thing (idk the name of it) and S to attack, however while D felt pretty natural, A and S felt a bit weird.

I got stuck on the first boss because I couldn't really get the hang of jumping and grappling at the same time. It felt weird at first but on a second playthrough it didn't feel as bad, however I didn't have time to progress back to the original boss.

Even with these negative points, the mechanics were creative, the graphics were awesome, the music was cool, solid entry!

Submitted(+1)

Game is really great but i gave up on first boss (had too much trouble catching hook to the roof)

Submitted(+1)

I really love the art and music! My main gripe with the game is that the combat is a little basic at the moment. You go up to the enemies and click but since you have to be close to hit them and if you touch them you take damage  you end up just trading hits. The controls are also a little weird but that might just be me. Other than this the game is great! The ghost mechanic is solid and once again the art and the music are really good! I think if you just flesh out the combat a bit more this game could do great! This is really good for a game jam!

Developer

Very fair. Thanks for the feedback :)

Submitted(+1)

This was very fun! The ghost mechanic was cool, and while the character's swing animation was a little awkward the boss fights were pretty fun. The only main criticism I had was with the second boss, the laser pillars hitboxes came on a bit too fast to reasonably get out of and they lingered a bit longer than is intuitive, so I found myself walking forward into empty space and still taking damage a few times.

Developer

Thanks for the feedback. We plan on making a full game similar to this later so that's good to know.

Submitted(+1)

good game pro!

Submitted(+1)

I absolutely loved the game, and the fact that you could go back into the level and use the new items that you found to find health and stuff

it really did mach the theme

Viewing comments 33 to 14 of 33 · Next page · Last page