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A jam submission

🌿 Bet the Farm 🌿View game page

A casual farming game wherein you must win a bet to rescue your inheritance from your greedy uncle
Submitted by GingaaBread, ro, ochredev, GraySFX (@Graysfx), Naughty Monkey, Pow (@designerpow), Moroff3, ballardi, zorkie, inezwandita (@inezwandita), vubivu, Prudentibus — 20 hours, 22 minutes before the deadline
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🌿 Bet the Farm 🌿's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.5264.526
Audio#144.0664.066
Overall#214.0534.053
Gameplay#443.6713.671
Innovation#1073.2763.276
Theme interpretation#1453.3293.329

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/GingaaBread/Unity-Game-Jam-2022

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+3)

As your game is wonderful I will write about small imperfections.

UI:

- At starting "cutscene" and tutorial "skip" button is more natural to press than continue/arrows. Making it greyed out or placing "next" and "skip" together would help

- Discarding - green button look like "confirm", red - like "cancel" on red backgrond

- Harvest and money messages blocked clicks, it would be better to show them on top of the screen, not middle

- Shop would fell more comfortable as one screen with control over all vendors

- Season/turns bar is bigger than 3 full turns, it is a bit confusing at the beginning

Gameplay:

- Acres and pens are very rare in the beginning, don't know if it is planned. I found myself willing to pay extra just to build it instead of skipping turns discarding unusable crops

- Crops placement for buffs/debuffs is written on crops card, but it depends on acre placement. And acres placed without knowing all possibilities and constraints. That makes it harder or even uneffective to consider buffs/debuffs

- Cows and pigs are too rare, I haven' finished quest by 1 pig/cow when game was over. And I had no chance to do it.

- It would be nice to know what will be buyers' wish next to plan ahead

- It would be nice to check state of planted crops/animals

- Discard is used almost every turn when you want to get other cards. So animation of discard feels too long

- Resources and thier animal/crop are not same, so player have to leran what is what by trying, making wrong gameplay decision

- Red/green marker while playing cerd wuold help with trying to build on "locked" spaces (forest/lake/etc.)

- It is hard to distinguish hills and plains after placing acre on them (maybe I am bad with green tints)

Visuals:

- Oats, wheat and something else look very alike, 2 of them are almost the same

- Played in windowed mode, font size is very small in details of card

Bugs?:

- Cards stayed chosen but not active after using the shop with chosen card

- Second quest has 4 lines but 5 steps. It was confusing

- End screen has no way to play again, I had to reload page to get to main menu


I like kind words in the comments a lot, but I believe constructive criticism is necessary to progress.

In the end, all I wanted to say that it is a great game and wonderful entry. It is unusual to see project with so little flaws, you can write them all down :)

 Keep up the good work and good luck!

Developer

Wow, thank you for the extensive feedback! We appreciate it very much :)

Developer

Thank you very much! We really appreciate your feedback!

I'm the UI Designer and I know that lots of things should have been better but we were running out of time and the team decided to focus on bugs instead of UI which is better for the gameplay but we're looking forward to make adjustments and improve it after the jam :)

I would love to see you back after it ^^

Cheers!

Submitted(+3)

Perfect game! 

Audio is great and the game is very polished!

Developer

Thank you! ^^

Submitted(+1)

Very polished game, UI looks great only minor downside to the UI/UX part was that discarding a card took too long ;P
Also I need to read more carefully because I totally missed the "Rightclick for more info" part so I basically played the game half blind. Having that information makes the game way more strategic.

I would like some more control over the cards I draw or discard as right now luck seems to heavily influence the outcome of the game. Besides that, a lot of the cards are only in there to make money and don't contribute to the quest progress other than the money goal.

Overall this is one of the best games I played this jam (and that number is currently 40, so I guess it's saying something ;P).

Well done to the team !

Developer

Good points! And thank you for the praise! ^^

Submitted(+1)

Fun game!!

Lovely graphics and sound.

Developer

Thank you very much :)

(+2)

Very fun game, super nice to play through and get lost in for a while. Love the aesthetic and execution! Extremely well polished and great UI, very easy to understand.

Developer(+1)

Thank you very much :) we're glad to hear that!

Submitted(+2)

Damn that's a lot of polish on this game. All the art and everything is amazing, the music was super chill, and i loved the whole theme and everything. I do agree that some of the rng is rough.

I also hit a bug where turns started not progressing as expected. When i would push the end turn button the animation would happen but it would not go to the actual next turn. I think it might have been due to the events all popping up in succession. I would recommend having events be summarized rather than have each on pop in succession. It gets to be a bit much when i sell 10 of something and then next turn generate 10 different products.

I also ran into one more bug where my hand got shrunk? I was only able to hold and play 3 cards, but when i right clicked for descriptions i could see that i really did have five cards. This bug was more impactful as it definitely cut my chances of beating the game since i lost 40% of my options and rerolls.

Overall tho I loved it. Super great job on this. It's crazy that yall got this done in the jam time :)

Developer

I agree, the bugs are really annoying. Thank you for playing! :)

Submitted(+2)

Agree that some of the RNG can be a bit tough in some card draws, but honestly any other changes I would note are so small (some text mismatch between fall vs autumn, wanting to be able to see what the details are on a plant after I've planted it) that I'm really just amazed at what you've put together in such a short time. I will for sure be revisiting this game any time I want to chill out with some good music and casual gameplay. Loved it!!

Developer

Thank you for the kind words! :)

Submitted(+2)

To begin with, I am so madly in love with the music, most of all the spring music, it's simply stunning. First playthrough I was just listening really.

The whole game is stunning, really. What an amazing work you've done! I spent a long long time playing this game and I really wanted to win it, but well, as I believe you might've guessed, RNG got me good! ;D I loved the puzzle aspect, and it was really fun to learn what to place where and when, balancing bonuses and planning ahead, but sadly it seemed that in the end, it didn't really matter that much. The only tactic I could find that would get me close to winning almost every time (close, but never made it) was to ignore everything except harvest times. Like just discarding the stuff that would stay in play a long time and just focus on getting the cards out to increase my chances of getting the cards I needed. Even so, many times I didn't see the card I'd need even once during the whole playthough.  

I don't agree with some comments I've seen and heard that the game should be infinite. It would be a shame to change the whole concept when you've got an actual working game here, where the only real issue is the unfairness of the RNG. What I'd like to see would be somewhere along the lines of either give the player the ability to buy cards they'd need from the shops and/or simply play around a bit with the limit of how many cards can be discarded. Perhaps giving players the ability to discard more than one card during a turn would be enough? Even though It's "impossible" now doesn't mean it'd be better if you'd always be able to win either, but I'd like to feel that the more I play, the better I get by learning the mechanics and planning ahead, but I never felt that way here. I was getting better, but didn't get closer to beating the game.

The most "immersive breaking" feature was not the RNG though, but the notifications. Haha, on occasion I sold stocks of like 100 items, but since the notifications needed to run before I could advance, the turn I just had to leave the computer and make coffee. ;D

Apart from that, it's insane how perfect anything else is. Perhaps that's why I am extra sad that it would fall on the unfairness, when everything else was just as perfect as it could be. Can't even really, in the end, remove any points for the RNG-stuff, because that would be as unfair to the rest of the game as the RNG was to the players. It I could give you 6 stars in each category, I would. But you'll have to do with 5. :) 

Thanks for making this game <3

Developer(+1)

Oh wow! Thank you so much for your extensive feedback! It means a lot to us :) Your points are so true: the RNG is the game's biggest flaw unfortunately, and we're actively discussing ideas for how to deal with it. So thank you for bringing in new ideas :) And it's really a big shame that I forgot to "summarise" the same notifications :( I realised it too late when I sold 25 strawberries haha ^^


Thank you again for playing and taking the time to give us your feedback:)

Developer (1 edit) (+1)

Thank you for the kind feedback on the music, I'm glad you liked it! 😊

And thank you for such an extensive comment on the game, it's incredibly helpful for us, and hopefully we'll be able to progress the game further after the jam 

Submitted(+3)

Wowee this is a really fleshed out game nice job!  The art is great, and gameplay was really good I played until the end!  I wasn't sure on the arrow up and down indicators, did the down arrow mean the shop keepers weren't interested in that item?  Really awesome work on this game!

Developer(+1)

Oh, you pointed something interesting out. I guess the arrows can be a bit ambiguous. But, what they represent are bonuses, both negative and positive. Bonuses are related to the crops only, they affect things like crop maturing times and the amount you get after harvesting.

Submitted(+2)

Looks great, reminds me of catan and I love it. Can see playing a finished version of it. Good job :)

Developer

Thank you! :)

Submitted(+2)

Love graphic and gameplay in game!

Developer(+1)

We're very glad to hear that ^^

Submitted(+3)

This game feels really polished. It was a very chill experience I could totally see myself playing this game on my phone. The challanges also acted as a nice guide so I wasnt planting random things all the time. Hope fully I will win the bet :)

Developer

Thank you! ^^

Submitted(+2)

Nice and polished game, the mechanics works well. You might want to tweak the number of cards you can discard, as it can take some time to get the card you need when you have a full hand. Soothing ambiance and audio.

Developer

Thank you very much! :) Good point!

Submitted(+3)

Really enjoyed this game - well made, polished and fun. Kudos to everyone involved!

Developer

Thank you :)

Submitted(+4)

This is such a nice and polished game. I really enjoyed, and surprisingly played till the end! My heart broke when I lost the best :'( 

Kudos on building a great game :D 

Developer

Thank you very much! :)

Submitted(+3)

I really tried, but RNG was better :) so I could not win sorry

Developer

Thanks for playing!

Submitted(+4)

Really cool game, can tell lots of effort was put into it! It feels very polished, well done!

Developer(+1)

Thank you! ^^

Submitted(+3)

Amazing game!The graphics and gameplay are really great.There is a great variety of plants and animals.

5/5

Developer(+1)

Thank you very much :)

Submitted(+2)

Great game, I had fun playing it - although I lost. The graphics are astounding and the gameplay it great. one minor thing I would improve are the notifications of you sell several items they get a bit annoying.

Developer

Very good point! Having to sit through 25 "strawberry sold" notifications is just awful haha! Thank you for your feedback! :)

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page