Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+3)

As your game is wonderful I will write about small imperfections.

UI:

- At starting "cutscene" and tutorial "skip" button is more natural to press than continue/arrows. Making it greyed out or placing "next" and "skip" together would help

- Discarding - green button look like "confirm", red - like "cancel" on red backgrond

- Harvest and money messages blocked clicks, it would be better to show them on top of the screen, not middle

- Shop would fell more comfortable as one screen with control over all vendors

- Season/turns bar is bigger than 3 full turns, it is a bit confusing at the beginning

Gameplay:

- Acres and pens are very rare in the beginning, don't know if it is planned. I found myself willing to pay extra just to build it instead of skipping turns discarding unusable crops

- Crops placement for buffs/debuffs is written on crops card, but it depends on acre placement. And acres placed without knowing all possibilities and constraints. That makes it harder or even uneffective to consider buffs/debuffs

- Cows and pigs are too rare, I haven' finished quest by 1 pig/cow when game was over. And I had no chance to do it.

- It would be nice to know what will be buyers' wish next to plan ahead

- It would be nice to check state of planted crops/animals

- Discard is used almost every turn when you want to get other cards. So animation of discard feels too long

- Resources and thier animal/crop are not same, so player have to leran what is what by trying, making wrong gameplay decision

- Red/green marker while playing cerd wuold help with trying to build on "locked" spaces (forest/lake/etc.)

- It is hard to distinguish hills and plains after placing acre on them (maybe I am bad with green tints)

Visuals:

- Oats, wheat and something else look very alike, 2 of them are almost the same

- Played in windowed mode, font size is very small in details of card

Bugs?:

- Cards stayed chosen but not active after using the shop with chosen card

- Second quest has 4 lines but 5 steps. It was confusing

- End screen has no way to play again, I had to reload page to get to main menu


I like kind words in the comments a lot, but I believe constructive criticism is necessary to progress.

In the end, all I wanted to say that it is a great game and wonderful entry. It is unusual to see project with so little flaws, you can write them all down :)

 Keep up the good work and good luck!

Wow, thank you for the extensive feedback! We appreciate it very much :)

Thank you very much! We really appreciate your feedback!

I'm the UI Designer and I know that lots of things should have been better but we were running out of time and the team decided to focus on bugs instead of UI which is better for the gameplay but we're looking forward to make adjustments and improve it after the jam :)

I would love to see you back after it ^^

Cheers!