Like it! But in one level im stuck:
Play game
Hello LogicAI - Jam version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #221 | 3.278 | 3.278 |
WOWIE! | #245 | 3.333 | 3.333 |
On Topic | #284 | 3.500 | 3.500 |
Creativity | #305 | 3.463 | 3.463 |
Simplicity | #363 | 3.630 | 3.630 |
Visuals | #383 | 3.204 | 3.204 |
Fun | #388 | 3.019 | 3.019 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it using an AI + small tweaks by me. AI's website: https://ecrettmusic.com/
Credits
Nadir Saleh (know as nElecticX7)
Comments
I know, I accidentaly increased the gravitational pull of the platforming controlls while uploading the second version of the build, only realised it happend after submissions were over... it's now very, very hard but still, it's possible. After the ratings are over I will upload a fixed version + much better controlls, polish and stuff! :D
Gamemaker is a sandboxed engine, don't worry, meaning it can't really modify stuff in a malicious way. :D (unless you use extensions or create an included DLL file that does that, but... yeah. I don't know how to code that anyways ;-; and I wouldn't, because it's a crime and I would be harming other people's devices)
Liked this meta game, kinda inspired on Oneshot and Undertale for some parts and SFXs.
The sprites needs work, but I liked how you “collaborated with an AI” for doing all the rest.
The jumps are kinda buggy, but I am sure you will improve it in the full version.
I will rate this a deathhshalllbeebroughtttooyouusoon..=) / 10.
Unfortunately the platforming is not very good, it might have been better to focus more on the story and interaction with the game files.
The start is the best part, especially the error messages (I think you should have things like that be the whole game), but the platforming is pretty janky, you get stuck on ledges and can't hold to jump many times and for some reason the level with first spikes had the first platform too high for me to jump.
I don't really understand how that wasn't honest feedback, I can only add that in platforming the art was really unconsistent and (if you ask me) just bad (usually I don't say anything about visuals, because I feel it's just preference, so that's why I didn't say about that), but other than that I don't see what wasn't honest, if you want to you could give honest feedback about my feedback could you give it :D.....
I really like the art and sound in the game. Congrats on the entry
did you take inspiration from oneshot? anyways the game is very cool the start cutscene is fun and the graphics are good! great job
I like this game a lot. It is an interesting concept with excellent graphics. But you could probably improve the controls. Another issue was that it showed an error and didn't even open on my laptop. Had to try it on another computer. I would suggest to provide a Web build in the future. Overall, It is a great entry. Good luck!
I'm trying to play and rate your game but the game soft-locks after the "Hello user" message. I tried every possible input and got no response :(
Nevertheless, judging by the screenshots and other comments, you did a good job! Congratulations on your submission!
I was finally able to play your game. My computer is terrible haha.
The introduction was super interesting. It was clever to use the file path to deduce my name, and I really liked the password thing.
My only concern is that the jumping was a bit off. There were a couple of really tedious jumps that I had to try several times because the character kept getting stuck on the ledge.
Overall, great game! The music was good too :)
Congratulations on your submission!
Played! It definitely felt better. I like the "Mario jump". I didn't get stuck on any platform and I was able to navigate the levels faster and more comfortably. You also added squash and stretch, didn't you?
On a side note, the IA sprite of the introduction was present in every room. Was that intentional?
At the beginning, it was going great: a unique game where the AI is the main thing; but the platforming made it weirdly confusing and hard to do.
Pro Tip: When using collision platforming, don't use the Solid attribute on the terrain; use this:
This helped in my game, since I had the same thing as you did in one of my previous prototypes.
UPDATE 2: The ending was too good to be ignored. <3
Nice platformer game, but the controls and hitboxes are a little janky.
When i hold left/right and press UP, it rarely registers it. I get stuck on sides of things quite often and also "hang" on side of a platform.
The hang on side bug pretty much looks like what I dealt with in my game where if i mirrored the player sprite it'd miscalculate the hitbox or something and let me hang on right side of a platform.
I fixed that by instead of flipping the sprite, i swap the sprite for a mirrored one.
It looks like this was made in GMS 1. You can check Shaun Spalding on youtube. He has qute a lot of GMS 1 tutorials. :)
Thanks a lot! :D
I uploaded the game with very good controlls, but decided to change some things with the sprites, and today I found out why everyone dislikes the controlls after the update: Odd locations of pixels in the mirrored sprite's mask...
Thank you for the suggestion!
I used GMS 1.4 and yes, I do know Shaun Spalding. In fact, this is a script I wrote long ago by him, but I decided to rewrite it.
I'm sorry i can't click on the buttons "Yes"/"No"... Also, the game is not in full screen and i can't change it...
But if you want i can rate you with the youtube video on your page! (Don't worry i'll rate you good... I liked the sounds, the graphics and the story...).
A game with a huge potential!
If we were you, we would personally focus on the file searching/modifying of game files, however it's a sweet experience after all! :)
At first it starts as a Oneshot Inspired title, then it turns into a 2D platformer about a robot, who can stick to walls, and only jump 56% of the time. Would love to see more of the file searching stuff like at the start of the game.
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