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(2 edits) (+1)

At the beginning, it was going great: a unique game where the AI is the main thing; but the platforming made it weirdly confusing and hard to do.

Pro Tip: When using collision platforming, don't use the Solid attribute on the terrain; use this: 


This helped in my game, since I had the same thing as you did in one of my previous prototypes.

UPDATE 2: The ending was too good to be ignored. <3

wait, I think I was using almost the exact code?

lol :D

Thank you for the feedback!

I didn't use the SOLID attribute btw