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Ghost Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #81 | 4.143 | 4.143 |
Sound | #165 | 3.405 | 3.405 |
Simplicity | #210 | 3.929 | 3.929 |
Creativity | #357 | 3.333 | 3.333 |
WOWIE! | #370 | 3.000 | 3.000 |
Fun | #413 | 2.952 | 2.952 |
On Topic | #534 | 2.810 | 2.810 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Two sound tracks taken from freesound.org (creative commons), all details are provided in the download page
Credits
Pritom Bordoloi
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Comments
Overall nice entry with a creative concept. Also really like the art and the way you use light 6 shadows. Sadly got stuck because the other ghosts pushed me into an edge.
Thank you for playing :)
Interesting idea, just needs some tweaking
Thanks a lot for playing!
love the graphics, the problem is that when you get too much ghosts you will just end up being stuck in a wall.
also you can't go backwards with the ghosts following you...
very cool concept
Thank you for playing and providing feedback. The AI for the ghosts is very limited, that is why they tend to push the player around. It needs an upgrade. Glad to hear that you loved the graphics :D
Incredible art and color palette, really enjoyed the gameplay, this easily could be made into a full game :)
Thank you for playing and for your positive words, really appreciate it :D
It's a really nice Idea, the Music is goo, and the graphics are fantastic for 3days.
The only negative Point I have: You should disable the collision between the Player and the ghosts. (in unity - Edit>Project Settings>Physics2D>LayerCollisionMatrix)
Idk if this is an intended game design decision, but I got stuck on walls multiple times, because all the ghosts surrounded me and I could not move anymore. In the end, I actively tried to get some Ghosts stuck behind a wall, so that I can move properly.
If this is intended, thats completely Ok too imo, it certainly is an interesting new kind of gameplay, but then at least give the player the ability to restart the level when they are stuck. Just place a retry button on the bottom of the screen and everything is fine
Anyways, I still really enjoyed it! good work ;)
Thank you very much for your detailed feedback! I couldn't properly playtest the game before release as time was low. However, I did try to disable the player-ghost collision but then the ghosts can't detect the player when they're nearby. So I guess, the ghost AI needs to be fixed so that they don't surround and push the player. Again, thank you for playing and commenting :)
I like the light-effect,it looks very hard to do!! Well done! Also, I like the graphics
Thank you for your comment! In Unity, the light effects are not that hard to do actually. You just have to place the lights and shadow casters in the correct places.
Well Done! I really liked the visuals.
Thank you for playing and providing feedback :)
You’re welcome!
Lovely art style and game concept, nice work :)
Thank you very much :D
Thanks a lot! The name suddenly came into my mind when I was drawing the ghosts :)
This game is simple understanding, but not so interesting. Challenges in this game are avoiding obstacles and an intentional physical blocking maybe. If those are challenges or game bugs, I still don't want to buy those ideas.
The only good thing about this game is the overused 2D lightings. They really make the game looks beautiful.
I'm sorry to hear that you didn't like the Game. But it is understandable that everyone has a different view point. Thank you for trying it out.
Simple game with with a fun style and play
Thank you :)
Simple game with with a fun style and play
Very cute <3 I enjoyed it but many ghost get stack behind walls maybe pathfinding needs to be improved for them ;) Either way, well done <3
Yes, the ghost AI needs an upgrade. Thanks a lot for playing and commenting :)
I loved the cute visuals, the post proccesing was awesome! Sounds we're nice. I liked the game a lot, but it was easy to get stuck on walls which could make the game frustrating, but still, good job! :D
Thank you for the nice comment! I can understand the frustrating issue with the walls. Sadly, there wasn't enough time for testing and bug-fixing.
You're welcome! :D
Hi there! I really love the graphic, the colors and the little ghosts! I was a little bit weird but also fun to be smashed on the wall by the group of happy friends! :D
Thank you very much for playing and providing feedback :)
Good visual effects and sfx! I got smushed into the wall a few times because my ghosts loved me that much and I wasn't able to continue the game. Also after losing a ghost and having the Game Over UI on screen I was able to just continue playing, doors opening and everything, but I also got crushed by ghosts during that run :D
Thanks a lot for playing! Didn't had enough time for testing and bug-fixes. But you are correct about the ghosts, they love you very much :D
Quite simple but the visuals really fit the game!
Thanks a lot :)
Like a few other folks I found that the other ghosts huddled me into an object. It's a cool concept though - love the colour scheme and the music is spot on!
Thank you for playing and providing feedback!
Nice Game !
Thank you :D
Presentation-wise this game is great! The concept is also fun :D Unfortunately I got stuck up against walls or forced into the red boxes a lot by the ghosts... Since they're ghosts I think you could get away with them not being solid objects? Also an interesting choice giving them footsteps XD
I suppose ghosts just move towards the player and only their colliders stop them from overlapping
Yes you are correct! Removing the colliders will make them stack on top of each other. The main problem is the basic AI, it needs improving.
Thank you for playing! Good point about giving the ghosts footsteps :D