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NikoD

269
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5
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8
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A member registered Mar 07, 2018 · View creator page →

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(1 edit)

Ohhhh, that would be gamemaker! Same engine as undertale and deltarune, the loading screen looks like that because the new web exports do that since they got bought out by opera

yea the puzzle is a 1:1 copy of the snowdin puzzle, for the loading screen are you referencing to the quick black swipe transition?

Catto meets every single one of my standards

yeeee, all those issues are fixed on the build that i'm going to upload after the rating period, the old buffer system SUCKED, there's also gonna be a new 1x 2x 4x speed toggle

(1 edit)

The bottom left has a button for a discrete overlay to view the durability remaining on the tiles without holding shift, though I do plan on adding a visual indicator of them breaking that doesnt involve numbers

Didnt think of the connection at all with the background lol, but yeah the ice puzzle was a joke for those who know, i didnt initially try to take the ice mechanic from undertale, i made the ice and then thought "wait this literally works like the ice in undertale"

that level has multiple solutions in one of them two of the knights survive!

this looks adorable

there is! theres a discrete durability view button at the bottom left it's a toggle, i didn't say it in the tutorial tho so fair that you missed it

I'm actually working on a mobile port!!!

i already added a gamespeed 1x 2x 4x button on my side, itll be available in game as soon as the rating is over

There's a toggle button for a discrete view of the numbers at the bottom left

difficulty is a hard balance because it really depends on the person, opinion seems to be be its too easy. yet there are many people who report getting stuck, best case scenario obviously would just be having easy and difficult levels just order them on difficulty but difficulty is hard to gauge when you're the one making the levels

i love the art a lot, but i have no idea whats going on on my screen

the main character looks cute, but i think you should lower the sfx volume

i picked all of the worst options that was absolutely hillarious

meow

feline :3

somewhat similar to my game in a way, very fun!

I love how chill it is

it's definitely fun but thats just cuz i love bullet hells

The art is super cute, and the game feels nice to play. tho i feel like to win you have to already know where everyone goes so its not rewarding

the intro was hilarious

i love the cat, unreasonably so

the theme doesn't feel that well integrated with the game, but other than that i absolutely love the art

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yeaah the buffer movement  system sucks, i will definitely rework it, though i think being able to walk off the map is needed especially since the ground under you can collapse so you need to touch the void, but yes the movement needs fixing

the reason the button is toggleable is because it was added last minute it wasnt built with it from the beggining

oh yea i thought about that but not enough time

i mean it IS color coded, it just has the numbers alongside it, but i guess it could be an option to remove the numbers

this one?

like the player movement? the buffer system is indeed pretty messed up

Added a discrete view toggle at the bottom left after your suggestion! also finally got the final soundtrack

10/10

Copy that

rated in the last 30 minutes lol

very cool puzzle games!

i already rated that game, it was very cool

rated

cool game i love the visuals!

rated