The equipping dice mechanic was pretty neat!
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Infinity Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #878 | 3.571 | 3.571 |
Enjoyment | #1451 | 3.095 | 3.095 |
Overall | #1895 | 3.083 | 3.083 |
Presentation | #3273 | 2.581 | 2.581 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice sides are able to be customized and are used as the weapons in the game, leaving the attack up to randomness.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
It’s nice to see a more action-y game in the jam, and the metroidvania style gives it lots of room for expansion. Adding weights to the different faces really helps make you strategize over which ones you want, and risk having more zero rolls in exchange for higher damage. I like how the dice actually roll and reflect the sides you’ve picked. I don’t see why you would want to keep your old lower weight dice however, except maybe for dumping low value sides.
The elemental dice sides are an interesting idea, but it doesn’t get expanded on much, and there isn’t much feedback on whether you’ve picked the right type. It does make me think about the possibilty of having more unique effects to assign to dice.
It would be nice if you could actually see the second boss’s health. Also, after beating the second boss, I got a bug where there was a horrible buzzing sound all the way until the end of the game.
The platforming is pretty solid without any notable issues, although a little floaty, and the enemies can sometimes be nice and challenging.
Overall I really enjoyed it and think it has a lot of potential!
The mechanic is really good, original and engaging! It makes the pacing a bit slow for an "action platformer" but it was really well executed. The polished could have beeb a bit better, but there is so much you can do in 48h, right ? ^^
Great entry, good job
Wow It`s realy good stuff!!! Of course there are some flaws, but the game is suitable, and if it is finished, it will be a cool TimeKiller for mobile devices=)
Base concept is interesting. Seen a few build your die games in the past but they were always turned based so it was novel to see it applied elsewhere. The die faces pricing felt a bit limiting. I think a rebalance around that would do wonders. Elemental die faces have potential if switching the die I'm using on the fly. I think changing it so the die face facing the player is the damage would make the dice feel more intuitive for how much damage I just rolled. And making everything faster pace. You have the beginnings of what could be interesting Metroidvania material.
I enjoyed your game! I did feel like I wished I had a little more control over how far I threw the die or how long it took to “explode” and do damage. And more feedback about when my character took damage would be good too. Great game!
Cool game! The mechanic of editing the die is a really cool concept! The jump does feel a bit floaty, but overall it was a very fun game! Nice job!
The game was really enjoyable, progressing feels exciting and rewarding, goodjob! the dice mechanic also feels detailed! good job!
I like the art style with the super simple pixel art and the 2.5d graphics for the ground. The dialogue system was nice, though I do think it could've scrolled faster. The biggest issue for me was that the audio started spasming out after defeating the first boss (which was really cool btw). So I had to play the rest of the game with the glitchy-buzzing in my ears. But besides that, the game is cool, you did a great job explaining how to play with the built-in tutorial.
The concept was great and I think you executed it really well. I think the player's jump was a bit too floaty though and maybe throwing the dice and them exploding could've been more responsive like creating a sound effect. Other than that a good game!
So, concept is really cool, dude! And your trick is that the character is in 2D, and the game itself in 3D also gives a certain atmosphere! But there is a problem: There is not enough dynamism! I would like the cubes to activate faster, or for enemies to be able to fly, for example, or for the cubes to deal double damage with a small chance. But game is still good! Great job, man! :D
Such a nice game, nice environment. Like the concept, nice that you have the ability to balance it with the diffrent dices. Would like to lower the volume since I almost lost my hearing when the bosses spawned :D
Ienjoyed the game
The mechanics were smooth
The creativity for it is awesome
Try to improve the arts for your next game.
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