Controls were a bit hard to control for me, but I really loved Oliver and the pixel art! Keep it up!
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Oliver the Dice Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #882 | 3.729 | 3.729 |
Overall | #1226 | 3.344 | 3.344 |
Creativity | #1554 | 3.301 | 3.301 |
Enjoyment | #1642 | 3.000 | 3.000 |
Ranked from 229 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to decide damage done to enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
(Josh)
I like that you roll the dice and then need to throw them to beat the enemies. I also enjoyed the pixel art and music, both were well done.
I don't like that the camera restricts your forward field of view when you move forward; it makes it harder for me to see what's up ahead. I kept getting tripped up over Z doing everything in the inventory, while X was Cancel _and_ attack; I think I would have kept Z strictly for opening and closing inventory, and have X be the button which performs inventory actions, but that's maybe personal preference.
Overall, though, I had fun. Good job!
Nice game! Good and polished! Your pixel art is awesome. Like many others said, i'm agree that controls a little bit hard. So i'm voiting for simplifier too.
Congrats on finishing your game!
Your pixel art style is fantastic. You nailed that retro art style. Well done. And I really like the core concept of needing to defeat enemies with those random rolls.
I think the whole process of acquiring dice in chests, then opening your inventory, and rolling them, and equipping them, and then throwing them was just a bit much. Especially if you end up dying and need to restart and redo everything. It just got very tedious. I think you could have easily started with the dice rolled and in the inventory with Z to cycle through them and X to throw. That'd streamline the whole experience and save you a bunch of development time. All those extra steps are just a chore to get to the meat of your game which is solving the levels, right?
You've got a neat little game on your hands. Anything taking inspiration from Kirby is going to be charming and enjoyable, but make sure to playtest and find the fun so you can share that experience with your players.
Good job on making your game in 48 hours. Keep making games!
Graphics were great, and concept was interesting! I wish there were more stages :) Nice work
Everything about this looks very good, and the concept is really solid and interesting. The actual controls / mechanics feel incredibly clunky, in a way that didn't feel enjoyable to me; but I feel like with some slight redesigns in the controls and how it's played, it could be a really great game!
very nice game, love the art work and general gameplay, music also has nice vibe to it.
The game is really fun. I think it could be great to add some shortcut to each dice to switch the dice equiped more easily
i like the concept!. Fun!. Good details such as: screen effect after stage success, etc
Cute little game with nice presentation! I like all the polish you were able to put in. The dice throwing system was a little clunky, but overall a fun experience!
Got it to the end! Very nice entry. The controls are a bit complicated and it took some time to figure it out. Also they freeze gameplay a bit. Otherwise really cool game with the nice retro presentation, good job!
Neat idea. I think it would be a lot more fun if the system was simplified though. Having to freeze in place, sort through an inventory, and equip items didn't feel like it meshed well with a retro 2D platformer.
If my opinion matters at all, I'd forego the menu altogether. Instead of the buttons being Open Menu and Attack, I'd have 3 buttons: Attack, Equip Next Die (cycle through them), and Reroll Current Die.
Opening a chest automatically fills up as many dice as you can hold. Because why would you not want to take a die? And your dice are just permanently on the HUD, like in the corner of the screen.
And if you want to get rid of a die, you just press Attack and you'll uselessly throw it away, like throwing away a weapon in Breath of the Wild.
But that's just what I'd do! I don't want to tell you how to make your game.
I don't know if this is intentional but the menu-management requires so quick-thinking/decision making. It's interesting to have to be quick witted when opening the menu.
The music is catchy and the art is adorable.
Very impressive for such a short jam !
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