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A jam submission

In the CardsView game page

An RNG based casting, action roguelike
Submitted by Sam George — 34 minutes, 48 seconds before the deadline
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In the Cards's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6603.8713.871
Overall#15333.2153.215
Creativity#21793.0753.075
Enjoyment#24292.6992.699

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A random deck is rolled for each hand on loading the game, enemies are also allowed to roll against those decks for their own attacks.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

Very fun game, I like the idea that enemies have the same attacks as you. It's a bit sad that there is no audio, but the art is great. Good game!

Developer(+1)

Cheers for the feedback, Jacky_Jay! I definitely feel you on the sound - keep an ear out for it in the update (next week-ish), where it’ll feature alongside a massive projectile overhaul. <3

Submitted(+1)

I loved idea,gameplay and especially art. Good job!

by the way could you play and rate my game?

Developer

Thanks Seymur! I’ll pass the love along to the artist too! <3

Submitted(+1)

Art is great, too bad there is no audio.

Gameplay got old quickly. I found spamming both mouse keys and kiting to work too well, so I didn't had to think about which deck to use so I wasn't very engaged.

Still, good job overall on your game!

Developer(+1)

Thanks for playing, RevanousHydra! <3 I feel the same regarding audio, sadtimes submitting it in its current quiet state. That being said, I’m currently reworking the projectiles to potentially help with that gameplay feel, along with adding some more strategic cards such as healing and protection etc, so I hope you’ll give it another go once the update drops!

Submitted(+1)

That was awesome! 'o'

The rooms filled with monsters are brutal, the difficulty ramp looks more like a 90° wall here XD
But after a run or twelve, you start to get the hang of it.

Just a question: are we supposed to use the gold, or to be able to interact with the character on the red carpet? Maybe it's something that got scrapped because of time constraints, but I just wanted to be sure ^^

Visually, the game look wonderful: the cards, the ennemies, the environment, the spells, everything is beautiful. With a bit of sound design, it would be perfect!

My only nitpick: I feel like it doesn't really fit the jam's theme, as you roll a deck of cards, but there's no dice to be seen. It might be just me, so I won't take it in consideration in the rating, I just wanted to let you know ^^'

Excellent submission, good work to the team! =D

Developer(+1)

Thanks so much for the feedback, Exylas!

So you are indeed correct, we added it in and had to drop the merchant dude in because we loved his aesthetic, but sadly other features got priority near the end of dev. However what he did was basically to allow the player to pay to remove current cards, ban cards from enemies, and add new cards to your deck as well.

Totally agree on the sound, it was the first thing on the list once I continued development pahaha!

With theme in mind I definitely get you there! The current state of the game was originally meant to be a basis for further dice rolls: Chance rooms where you roll a dice the size of your current deck to determine the outcome of a list where you can get lucky/unlucky and other effects; and some other card effects that use that same deck size dice in addition to some other mechanics… But you know how it goes with scope and time, gosh darn cost triangle pahaha.

Submitted(+1)

The game is AMAZING! The only thing its missing is audio :D

Developer

Thanks for the enthusiasm, BurgerWizard! And definitely, that was first on my list when I came back to work on it again hah! I should be dropping an update sometime next week, so look out for that! <3

Submitted(+1)

The game looks stunning and I enjoyed playing it , but I felt like it was missing sound and feedback effects. when characters take damage, overall great job!

Developer(+1)

I’m glad you enjoyed! And definitely, just any kind of audio was first on my list for the rework, so I hope you’ll give it a go once the projectile rework drops! <3

Submitted(+1)

The graphics are soo good, and te idea is interesting in itself. But it was too hard for me, most of the cards felt the same and tha lack of audio was sad (especially for a game which looks this good)

Developer

Aye, definitely got that intensely explosive difficulty. A rebalance is next in the list for development, so I hope you give it another go once it’s updated! I feel you on the sound side, definitely felt bad submitting it without even BGM ;u;

Submitted
Deleted 2 years ago
Developer

Right?! I am in absolute awe of our artist’s skill. <3

So glad you enjoyed! I hope you try again once the updates start rolling, would love to hear your feedback. :D

Submitted(+1)

Incredible pixel art... You can see the effort that was put into making this game. Really enjoyable concept. Seriously, great game! :)

Developer

Thanks a lot, Josh! It warms my heart to hear you enjoyed it! I’ll pass the artist your love too, he’ll be happy to receive it. <3

Submitted(+1)

Fantastic art. I love choosing between the two decks but I wish choosing the deck was a separate button from fire because the cards flipped a lot. It would be cool if the card you chose lasted longer before you needed to choose another one. Would love to see this expanded and developed more with music and other features. Fun game. Great job.

Developer(+1)

Thanks for playing, I’ll pass the love back along to the artist! That’s something I’ll keep in mind for sure, currently I’m looking at some kind of secondary resource like limited uses per card or potentially the classic kind of “mana” system- but that’ll come once I’ve finished giving the projectiles and cards a little of a rework. Keep your eye out though, I’m currently continuing dev with this concept!

Submitted(+1)

Cool game, very nice art, however it's way too hard 'or I just suck...'

Developer

Haha mood, it’s quite explosive in terms of difficulty at the moment, but I have plans to revamp that at some point in the future. Keep your eye out for the rebalance!

Submitted(+1)

Nice looking game! I like how the enemies telegraph what they're going to use.

Sound effects or music would have been nice, but understandable given time constraints. Overall well done!

Submitted(+1)

I really like the Binding of Isaac style of the game, but it lacks dynamics. Adding camera shake and some particles would help the game a lot!

Psst! Rate my game too!

Developer

Yesss, definitely agree there. Currently reworking the projectile system to allow for particles and other effects alongside a few other key features!

Submitted(+1)

Nice concept really well presented!

I wasn’t very good at it (barely made it past the second room!) but I can’t blame you for that :D

Developer(+1)

Thanks Tom! (Don’t worry, sometimes I get absolutely rinsed in the first room pahaha)

Submitted(+1)

Great visuals! 

I'm a pretty big fan of roguelikes like this (plenty of hours on Binding of Isaac/Gungeon) but I have to agree with others, the difficulty was pretty unforgiving (rooms too small, no cover, too many enemies that had too much health) unless you had the vamp, in which case it was pretty easy.

While it was nice to be able to see that enemies were readying projectiles, I think you need a sound effect or visual cue (maybe make them flash) before they shoot. In a game where health is a precious resource, telegraphing attacks to the player helps make it feel less unfair when you get hit.

Saw below that you had plans to make shops/balance the game, which I think would be great (I also felt the time crunch, so I know it was prob rough to cut a lot of features that you thought up). The movement and shooting felt pretty good itself. Would also be nice to know what the different cards were doing mechanics-wise.

All in all, awesome work! I only left a lot of critique because I thought it was great overall and hope you'll refine it and make it even better.

Developer(+1)

Aw shucks, thanks for the feedback dontot8! I am indeed reworking the projectiles system at the moment before doing some balancing and adding in sound/visual cues (just added little movement animations so things don’t just slide). Definitely check back in next week, I would love to hear your feedback on the new features too. <3

Submitted(+1)

Will definitely check back :) One things I also liked that I forgot to mention in my comment yesterday is that I think it's cool that you have two decks that you can shoot from with the different mouse buttons. It would be interesting to see how the deck building portion could be strategic, as I'm a big fan of deck builders/roguelikes and the synergies you could get (maybe if I get an ice shard and then a fireball, bonus melt damage somehow? Or somehow the card played before might affect the damage/projectile count of the next card?)

My last piece of feedback (more like feature requests at this point haha) is that if you do a full release of the game and it's a PC game (vs just being a browser game), I'd love controller support so I could play it as a twin stick shooter. You could make the right stick aim and then the different shoulder buttons shoot from the different decks.

Good luck on the update, rooting for you!

Submitted(+1)

I don't understand what the player's supposed to do. Even the first room always seems to have too many enemies in it to circle strafe, and none of the spells seem to do anything but shoot. It's also really weird to be able to just walk through obstacles.

Developer

Sorry to hear that Colin EUMP, but I definitely feel you, having issues during time constraints will mess you up hah.

Submitted(+1)

Very nice cover art and visuals in general. I quicky got the room mechanic and navigating it was intuitive. What I was wonderin is why did the doors had a delay on entering. It slowed me down when backtracking. I don't know if I've missed something but after defeating the big guy and clearing the whole level, nothing happened. Maybe it was the whole game. Good job.

Developer

Those are some bugs that our QA guy didn’t pick up on ;u;. Don’t worry, come next week it’ll be seamless to enter a room that has already been fully cleared!

Submitted(+1)

Art is amazing! Missing sound and music is not good though. The concept isn't special but it works. The game lacks polish. A small effect when hitting an enemy or when getting hit for example would have helped a lot in my opinion.

Developer

I’ll pass the love on to our artist! And I feel you, I felt bad publishing it in its current state, but time constraints + issues sucked all hope of that away from us. Feelsbadman.

Submitted(+1)

Hey no worries, it’s a game jam game. It’s always hard to not overscope, especially in 50 hours. It’s always good to get a game published though. Just try to maybe go for less content and more polish next jam.

Submitted (1 edit) (+1)

Simple and easy to understand with nice graphics. But the game doesn't scale in the browser so if you have a display with smaller resolution you can't see important parts of the game.

It's not game breaking as you can zoom out but it's better if your game could scale down.


Developer

Aha, thanks for that LegendxD, our QA guy missed that entirely! I’ll add it to my list to get the canvas + game to scale properly.

Submitted(+1)

With such beautiful visuals it breaks my heart it doesn't have proper audio and music.

Gameplay wise is pretty solid, though vamp card is way too op right now (due to regenerating health) so I loved getting that rolled a lot :)

Great job!

Developer(+1)

You heart and mine MonsieurPazur!

Nyehehehe, look forward to the balance re-work coming soon, having chances to add new random cards also means that I can finally add limited uses to certain cards!

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page