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(+1)

That was awesome! 'o'

The rooms filled with monsters are brutal, the difficulty ramp looks more like a 90° wall here XD
But after a run or twelve, you start to get the hang of it.

Just a question: are we supposed to use the gold, or to be able to interact with the character on the red carpet? Maybe it's something that got scrapped because of time constraints, but I just wanted to be sure ^^

Visually, the game look wonderful: the cards, the ennemies, the environment, the spells, everything is beautiful. With a bit of sound design, it would be perfect!

My only nitpick: I feel like it doesn't really fit the jam's theme, as you roll a deck of cards, but there's no dice to be seen. It might be just me, so I won't take it in consideration in the rating, I just wanted to let you know ^^'

Excellent submission, good work to the team! =D

(+1)

Thanks so much for the feedback, Exylas!

So you are indeed correct, we added it in and had to drop the merchant dude in because we loved his aesthetic, but sadly other features got priority near the end of dev. However what he did was basically to allow the player to pay to remove current cards, ban cards from enemies, and add new cards to your deck as well.

Totally agree on the sound, it was the first thing on the list once I continued development pahaha!

With theme in mind I definitely get you there! The current state of the game was originally meant to be a basis for further dice rolls: Chance rooms where you roll a dice the size of your current deck to determine the outcome of a list where you can get lucky/unlucky and other effects; and some other card effects that use that same deck size dice in addition to some other mechanics… But you know how it goes with scope and time, gosh darn cost triangle pahaha.