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A jam submission

StratediceView game page

A balance of strategy and luck
Submitted by Skirlez (@skirlez3), ASTRONIC, NeoAquaDolphin — 5 hours, 43 minutes before the deadline
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Stratedice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1913.8843.884
Overall#2613.8993.899
Creativity#3183.9303.930
Presentation#6423.8843.884

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
To progress through levels, you must roll the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Developer (3 edits)

Jam just ended! Here's the post-jam update:

-added pause menu

-added level select

-card balance changes

-tweaked ball graphics

-tweaked level design

-fixed luck balls that come from enemies not going into the correct place on screen

-completely changed math for how luck affects dice
-enemy projectile now collides with walls and destroys itself

-if you got less than 5 health last level and you die, you will be sent back a level. otherwise the level will restart

(as opposed to the game always sending you back. this change was made because originally i made the choice to send the player back so they can get more luck, however if they already got 5 health, there's no reason to do that since they did get luck last time)

(also the game won't send you back after you've already died once. so you can't go 2 levels back)

Submitted(+1)

Great idea and execution. I absolutely love the luck meter!! I like how it's still abstract enough to perceive some randomness, and yet give the player some control over the outcome. Superb mechanic :)

Movement felt great but I would definitely add some kind of dodging/dashing control if it makes sense.

This had some juice, but I think with a little more visual feedback and effects it could be really juicy and even more enjoyable to play. Good luck!

(+3)

Very solid execution with enjoyable gameplay and satisfying graphics. 

Submitted(+3)

Very complete and well realized game. I love how the casino theme hits on multiple levels. Game has a very good, juicy feel to it, and controls are snappy. It is hard while staying fair. Very good jam entry. Great job!

(+3)

Nice game, i enjoyed it. (cant rate it AAAAAA)

The concept is solid, the levels are thought well and the luck mechanic is very interesting. The card system is also a very fun thing to do. Just a solid game!

Submitted(+3)

I had fun a lot when learned how game works. You might need to put some tutorial I think. Its pretty different from all other jam games. Its fun to play and satisfiyng to beat. Well done mate ^^

Submitted(+3)

Loved the characters and design, interesting idea, loved it!

Submitted(+2)

Completed it! I felt like you would always roll the dice as soon as possible.

Submitted(+3)

realy fun, took a bit to get used to moving so fast in a top down shooter, but once i got used to that, i loved it

Submitted(+3)

Love the cutscenes and the presentation of your game, the music is catchy and the concept easy to grasp, also the use of an interactive tutorial is well implemented. Havent seen such a concept yet, good job!

Submitted(+4)

I had a lot of fun with this, there are a lot of well implemented ideas.

The cards having different attack powers and some of them aiming at enemies is a really nice touch. Sadly, since the luck meter decreased pretty quickly, I ended up mostly spamming and not really caring about which cards I had.

The concept of collecting luck to have better dice rolls is something I surprisingly hadn't really seen before, but definitely fits the theme! It's a great way to give the player a little more control over the complete randomness of dice rolls.

All in all a great game with lots of interesting concepts! Great job!

Submitted(+3)

The game is called stratedice for a reason. Awesome way to implement the theme! Cool music and cute character animation. You needed every bit of luck to be able to finish the game :D Good Job!

Submitted(+2)

A nice and fast paced game. The design with different cards doing different things added some nice depth to the game. I was puzzled by why I need to redo a previously completed level. Also, some acceleration and deceleration on movement would be nice.

Developer (1 edit)

I didn't reply to each comment as it came out and it would be weird if I started now and it would also be weird if I responded to all of them at once. So I'll just write here that I'm very thankful for all the positive feedback (:
Also, a fixed and slightly expanded version is currently being worked on and will probably be released as soon as I can modify the game files again (:

Submitted(+3)

That's a really cool interpretation of the theme.

The risk/reward with the luck system is really clever & engaging.

My only issue was with the visibility range. Some ennemies start shooting at you (or charging at you very fast )  off screen which can lead to some death feeling unfair.

Appart from that it's a really solid entry with a good content & challenge. I had a good time playing it. Good job :)

Developer

Yeah, I got the visibility range complaint multiple times. Me being the guy who made the game I knew every enemy already was and so it kinda glossed over me that it might be too small. Thank you for the nice words though!

Submitted(+2)

Wow, I thought you were kidding when you said it's similar to my game xD

That's amazing, man, the feedback is great, the music is super cool, and it's very enjoyable. 

Great work!

Submitted(+3)

I like that you only get sent back one level when you die. Not too punishing and not too forgiving.

Submitted(+3)

The music was great! Especially like that the drums come in when you have enough luck to roll(I think at least maybe it was just a coincidence). Gameplay was fun, and forced you to make interesting decisions, with great risk/reward. I found myself not sorting through my deck, and just firing off whatever card was in my hand though. Maybe moving the deck ui down by the player so you can see it without moving your eye too far, and implementing enemies that block certain numbers or parry them can be cool. Great job!!!

Developer

The music changing when you have enough luck is intentional. Thanks for the feedback!

Submitted(+3)

This game was awesome. I really liked the audio and the mechanics of the game too. Overall great game and would love to see more of it!!

Submitted(+3)

Heyyy I really enjoyed this one! The sound effects are just great and make the game feel so much more ALIVE :D Really good job on this one!

Viewing comments 32 to 13 of 32 · Next page · Last page