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(3 edits)

Jam just ended! Here's the post-jam update:

-added pause menu

-added level select

-card balance changes

-tweaked ball graphics

-tweaked level design

-fixed luck balls that come from enemies not going into the correct place on screen

-completely changed math for how luck affects dice
-enemy projectile now collides with walls and destroys itself

-if you got less than 5 health last level and you die, you will be sent back a level. otherwise the level will restart

(as opposed to the game always sending you back. this change was made because originally i made the choice to send the player back so they can get more luck, however if they already got 5 health, there's no reason to do that since they did get luck last time)

(also the game won't send you back after you've already died once. so you can't go 2 levels back)