Very well made, excellent level design. Maybe make the restart button a bit more accessible as getting stuck is fairly common.
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Pip Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #45 | 4.227 | 4.227 |
Overall | #65 | 4.222 | 4.222 |
Presentation | #141 | 4.379 | 4.379 |
Creativity | #185 | 4.061 | 4.061 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game makes use of a dice as a way to indicate the number of spaces the knight can move.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you for the feedback! The reason why it is what it is right now is unfortunately a limitation from Fancade, it's a mobile game engine so it does not necessarily have a direct built-in support for browser games (apart from some few keyboard shortcuts). Although I am definitely looking forward to adding a more accessible restart button once I work on the game outside that engine.
Wow, this is really good! The only minor issue I have is that the last level could have better indicated what switch connects to what block. The game looks very good and is very creative! Very impressive amount of content too! Definitely one of my favourites!
Wow what a polished concept and well executed idea. I would totally play more of this. The fact that you made a finished game with 24 compelling levels in 48hrs is amazing. This is definitely in my top 3 games I've played so far!
Nice puzzle design! The mechanics are easy to understand and the presentation is well polished too. The keyboard + mouse controls were a bit confusing but I guess this was a limitation of Fancade. And thanks for making me discover Fancade, it looks like a fun app to try.
Phantastic puzzle! The amount of levels is super impressive, especially considering their high quality. The mechanics are really easy to understand, and it's never confusing as to what would happend as a result of your action. Great job!
The best gmtk submission I have played yet. Good learning curve.
Well executed idea and very good aesthetic.
This is a great puzzle game with a coherent aesthetic, and well executed mechanics. The camera work is pretty satisfying, as are your animations and VFX. Nice work!
Very clever puzzle. I really like how the dice concept was embedded into a puzzle :) The visual part is also very cute! Well done!
dude this is sick! polished as anything and the pixel art is great! puzzles were awesome too!! if ya have the time, i'd appreciate it if ya checked out my game
Awesome game, I thoroughly appreciated the final level. A great example of a game jam puzzle game
That was great! It's a lot like the game that's most second popular right now (that one's top-down), except this game has better level design, more levels, and way more mechanics. I love the Jon Blow-esque style design going on -- you introduce a concept wordlessly in the simplest form, and then play with that idea once you know the player understands it. I think the only thing I got confused on was on the door that opened when all the enemies died, but only slightly because it didn't take me long to guess what to do (it may have been introduced on the level before, but it might have been too trivial of a level for me to internalize the concept or something idk).
Anyway, great mechanics, I love that they just keep coming and the game always stays fresh. And great level design!
This game has surprisingly more levels and mechanics I’ve expected it to have, the levels are also really neatly designed. I am a fan and frequent user of Fancade but this just blows my mind! Great game overall, a 10/10!
Easy to get into and teaches without telling. Big props to you for keeping it engaging. I do think it was a bit too easy at some levels. That's probably a good thing though, too hard could easily get more annoying. Nice job ;)
Great game! I loved the art and it concept was deceptively interesting.
Early on it felt kind of pointless and that you could basically just move anywhere anyway but I was quickly proven wrong as I got into the later levels.
Not only did it quickly engage me and get me wanting to explore deeper but I also was wondering what speedruns /challenge runs (like fewest die rotations or something). It's always cool when a game can get me considering those!
All and all this was super polished and was on of them most complete-feeling games I've come across so far in the jam, great job!
Loved this game , the color scheme and pixel art is simple and effective , Superb entry !!
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