Nice art. The idea that you never know how many steps you have was a bit frustrating sometimes since it meant losing lives over sometjing I didn’t have control over but still I enjoyed teh game very much.
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Crypt of the Necro Dicer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #810 | 3.395 | 3.395 |
| Overall | #1083 | 3.404 | 3.404 |
| Creativity | #1248 | 3.421 | 3.421 |
| Presentation | #1477 | 3.395 | 3.395 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The number of moves per turn is decided by the roll of a dice... And you have to use all your moves.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Dude, I just love the sound effects, they're amazing. Made me smile right away. Also the music track just made me walk to the beat right away, I guess that's where your title comes from ;). Really nicely made, good job!
very cool idea! I like how it still gives a lot of control to the player, and also that certain dice rolls aren't always better or worse than others (it's situational). Oh yea and the sound effects are funny!
I really liked this game! I loved the pixel art and the overall colors, and the gameplay as well :)
Can I ask you to give our game a review? We are stuck into "low-ratings hell" :')
This is really great! The randomness is actually very well done: it's an input to what basically is a little puzzle and the one-attack rule makes it pretty uniform! I would maybe like it if the wizards couldn't shoot though high terrain, that would make it more cohesive, but just a detail.
I'm impressed, great job! Sound effects hilarious, as many have mentioned :D.
PS: The cover looks AI-generated, is that so?
really cute! loved the idea of having to adapt on the fly to what the die rolls
Nice! I think this could have some potential as a tactical game. Gameplay was intuitive and well skinned.
I really enjoyed the overall feel of the game, it felt like a nice little tactical game I could wrap my head around just by playing. I did find the text a bit hard to read, and as others said the voices were a little repetitive but overall I thought it was a really well put together project!
The music and sound effects were a little grating, but overall a nice concept!
the voices were cute but got annoying pretty quick...
The game was fun though! Very tactical. I killed myself on 3 seperate occasions entering a new level and pressing enter immediately, but other than that it was fun lol
Thanks for the feedback. With a bit more time we surely could add a few more variations on the SFX to make less annoying.
As of the killing yourself on entering the level, I am afraid I did not get time to test the key debounce. It's valuable feedback and I'll make sure to fix this in future iterations :)
Rather well made. Also rather hard. I did find myself wanting to kill more than one unit per turn though.
I was wondering why the title would at all relate to that game when there's a lot of grid-based dungeon crawlers, but this really did remind me a lot of the weird dance steps you have to do just to align yourself with skeletons. I like the movement die and even getting screwed over is kinda funny. Good job!
Really fun game! I thought it was really easy to read enemies and felt I quickly understood how the gameplay works, making it wonderfully satisfying to play!
Fantastic work


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