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A jam submission

Dicey CivilizationView game page

Build a settlement in which your workers aren't that reliable!
Submitted by Kinglash, mystero1 — 3 hours, 54 minutes before the deadline
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Dicey Civilization's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12983.4083.408
Overall#20343.0343.034
Enjoyment#21182.8162.816
Presentation#25842.8782.878

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build a dice settlement. Every worker gives a random value towards production

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted (1 edit) (+1)

I don't want to repeat what others have said. I really like how the options menu and the main menu share the same layout so that the screen doesn't change that much between these screen. You don't have to reorientate. That's good UI-Design. Now there are just missing custom button designs in the menus.

Submitted(+1)

This is a really nice game with a cute artstyle! I really like the concept, it's unique and has a lot of potential.

Submitted(+1)

I really love the art style of this game! Good work. 

Submitted(+1)

Very interesting and creative! great work for 48h :) 

Submitted(+1)

It looks like we both started with the same idea of using dice as workers, and I think you nailed the building placement / resource economy aspect for sure. I had some small issues with clicking the UI elements in full screen, but it worked great in the regular window size.

I'm curious to see how the "dice for workers" mechanic expands to something at this large of a scale. I would expect (from the law of large numbers) that the randomness will average out almost completely (e.g., 100 farmers rolling a D6 will yield about 350 food very consistently). Or perhaps that's a design issue you can sidestep entirely if there is only tension to collect/spend higher tier resources that only have a couple of workers, then it won't matter if the lower tier (e.g. food) output is consistent.

Submitted(+1)

Cool game. Ambitious to go for a civ-style game in 48h hours, but you've got the basics. Would love to see this a bit more fleshed out.

Submitted(+1)

Neat city builder. Would like in the future to see the little dicey guys. Good job.

Submitted (1 edit) (+1)

Very impressive amount of content and complexity for a 48 hours project, but I'm not sure how it fits the theme?


Either way good work and congratulations on finishing the jam!

Developer(+2)

Hi, thanks for the comment.In this game every "worker" is a dice. Instead of giving you fixed resource like in most game of this genre you gain a random number of resources.

Initially you have only d2, you have two ways of upgrading them:

-With the blacksmith you can add +1 to the result

-With the Dice temple which increase by two the maximum roll of all die. So with two dice temple each worker is a d6 instead of d2.

We felt that this was a nice twist and was fitting of the theme of this game jam.

Submitted(+1)

Really fun as a game! But I couldn't really see that much of the theme in the game... But a good job none the less!

Submitted(+1)

I can see that ton of work went into this submission. Good job for 48 hours!

Submitted(+1)

Dice are not really a core part of the game, but the game itself was pretty cool. UI, mechanics and tutorial are a little unintuitive, but I got the hang of it. It also doesn't seem like you can really win, but this is still impressive for a jam game. Nice job!

Submitted(+1)

This is pretty great for a 24 hour jam. My only complaint is you don't totally feel the randomness, so the dice doesn't totally feel like the core of the game. Still a fun and cute little game.

Submitted(+1)

A city/world builder in a game jam is impressive! Especially one that works. Having done something like this before, I know how challenging this was.

And it works! You did a great job. I have a few criticisms, but overall everything came together:


* There didn't seem to me to be a end-state, just build until you're content? I got 999 food, money, and wood and called it a day.
* Starting the game is *rough*. I didn't know I needed to place people into the buildings to have them work, I figured the game would do that for me.

* The farms seemed to allow up to 4, but I could only place two? There was some dissonance in the UI


But, seriously, this is well done and well put together! Good work.

Submitted(+1)

Idk how to even get dice

Developer(+1)

Houses automatically produce dice till they fill up, careful though, you need food to feed them

Submitted(+1)

Impressive amount of work went into this game jam game, nice one!

Submitted (1 edit) (+1)

I've rated 10 games so far and I think this one might be my current favourite! It was a little frustrating figuring out how to make a sustainable civilization in the beginning - only figured it out after watching Relic's video. Otherwise, top marks for originality and I like the art style!

Submitted(+1)

I think my dice succesfilly built a post-scarcity utopia. 

Submitted(+2)

Video comments

Developer

Thank you for the feedback. Was really fun to watch a gameplay

Developer

Thanks for taking the time to give us some wonderfull feedback!
I really appreciated the video and the tips, hope you enjoyed figuring out how to not die at the beginning.
Have a great day

Submitted(+1)

I really wanted to play this game because I love building/management games like that. Unfortunately it doesn't load for me. :(

Developer

Try to reload the page or click something after the Unity loading.
Sometimes the server are overloaded during game jam

Submitted(+1)

Turns out the issue was only in Firefox, I was able to play it in Chrome.

I really like the premise of the game! The start is a bit challanging, but once you're going you'll never face any issues anymore. :D
So with that said it could use some more balancing and some more consistent art, but for a gamejam game this is pretty great!

(+2)

Great concept!

Viewing comments 22 to 3 of 22 · Next page · Last page