Really cool concept, and the music was fantastic! I loved the enemy design - especially the little suicide bombers. Great job!
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Wurfelspiel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.710 | 4.710 |
Overall | #23 | 4.379 | 4.379 |
Enjoyment | #62 | 4.153 | 4.153 |
Creativity | #69 | 4.274 | 4.274 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Musical dice are rolled to create unique attack combinations. The name also refers to an old German musical dice game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really cool concept, and the music was fantastic! I loved the enemy design - especially the little suicide bombers. Great job!
really great game! i loved how you incorporated the dice mechanic, and the fact that enemies could roll your dice for you really added an extra bit of depth that wouldve been lacking other wise plus the varity of enemy types really helped to keep the game engaging, over all really really solid submission!
Absolutely amazing from concept to execution! Loved how you managed to translate things from music theory into gameplay mechanics. Fun enemy and ability design, great music and graphics. Mind-blowing that it was made in 48 hours.
No this is illegal! One cannot make this good of a game in 48 hours. My mind is absolutely blown by how much you could achieve in this time frame and make this quality masterpiece. And music is very tasty. If I could I would rate this game 10000000/5
Wow, your game is really impressive, it’s so well made! Looks great, sounds great, feels great. Edit: I forgot to mention how cool it is how well your game adheres to its “Musikalisches Würfelspiel” theme! It’s found in the visuals, the music and the gameplay.
What a lovely game. Characters are cute, gameplay is fun, otamatone main character is hilarious.
My only criticism is that I don't know what the modifiers actually do in the game. I know theres an explanation below but it would have been better in the game.
Thank you so much for playing and the feedback! I've already said this enough in my replies but I loved messing around with the otamatone sounds in the making.
For the modifiers, the idea was for the player to kind of experiment and figure out which ones they liked and didn't similar to the feeling of finding a new item in a roguelike. I guess that didn't pan out exactly how we wanted so we included that little guide in the page just in case. Once again thank you for playing!
The art it's just amazin'. I love every single bit! The game's page is also very well done. Also, I don't know if it is supposed to happen, but mega mozart had a dice in front of his mouth that I couldn't pick up but it also blocked an attack (I think it was an attack?) that came out of his mouth. Overall amazing game! Good job!
you guys made this in 48 hours?
this game made me laugh, especially with the otamatone noises
very well done 5/5 game, top 20 at least
Wow. You made that in 2 days?? Everything is amazing 5/5 on everything! Good job!!!!!
This was incredible! I'm surprised how you were able to add so much while still making the game feel this good. I did feel like some dice were better than others, but that might have just been personal taste. Also, words cannot describe how I felt when the boss appeared at the end, it has to be the best thing I've seen in this jam so far.
The art is amazing! I played it till the end and love the dice rolling mechanic, makes the game thrilling.
The result is incredible for such a short time of development.
What a beautiful game, the entire team should be incredibly proud!
I absolutely adore the art style, it was very cute!
The music was amazing (although the shooting SFX got a little bit overbearing when you can shoot quickly, perhaps different shooting noises for different shooting speeds might have helped).
Beautifully polished game, easy top 100 contender. Well done!
This is a perfect bullet hell for me, all of the charms without sacrificing game play and keeping the player from sticking to one optimal strategy by forcing them to switch between different modes of attack and retreat and dodging. This is probably gonna be seen in the top 100. The only thing I want from this is more difficulty and more content.
This is a perfect bullet hell for me, all of the charms without sacrificing game play and keeping the player from sticking to one optimal strategy by forcing them to switch between different modes of attack and retreat and dodging. This is probably gonna be seen in the top 100. The only thing I want from this is more difficulty and more content.
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