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KoalaPanda

150
Posts
25
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2
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A member registered Jul 14, 2017 · View creator page →

Creator of

Recent community posts

Thanks for playing! I agree that the game can feel very slow towards the end, but I consider a skip button is not the solution, since I think the feeling stems from both the time it takes and lacking in VFX/SFX. I have a few ideas in mind (pretty much speeding up the game, like how much time it takes to apply effects or giving some cereals quick time events) but it will take some experimentation I guess. Thank you for the feedback!

Thank you so much for the screenshot, it reminded me of an old problem we had that I had totally forgot about and fixed the crash

At first it seems extremely luck based, but once you get over the first few rounds you can influence the game a lot. I enjoyed it a lot, I can easily see myself spending a few hours on this with some sfx/music and a few more upgrades. Amazing job!

Gambled it all, was having so much fun using the A/D keys I forgot about the 500 biscuits goal and went homeless. Perfect 5/7 gonna do it again. I think a bit of a downside to wrong pressed colors would make it so you can't just spam A/D and get them correct anyway. Great game!

The game is great, I think there's potential for a great game if the mechanics weren't so balanced against the player xD. I have spent most of the game in "minimize losses" mode, and out of 3 attempts, I have managed to pay the 30 debt once. I think when generating "hands" giving a better chance to not have situations where you get 8 papers and the opponent 8 scissors, while it could very well happen it certainly doesn't feel great for the player. Overall great job, the game is fun and has great potential.

I really like how the weapons feel when shooting. I think the hitboxes could be slightly smaller (many bullets wasted cause it looked like it wouldn't hit obstacles) and the weapon doesn't really point to the mouse cursor. Everything else was great, really liked the atmosphere!

I got bamboozled into taking care of rats, how dare you xD. The lack of music makes the game boring after some time (I still played for about 15 minutes) and I think some tooltips about what some upgrades do would have helped, though it is clear enough what they would be doing. Great game, had lots of fun!

Incredible how much you managed to make with one mechanic/saw! It was very fun and engaging! Definitely adding a timer/leaderboard would make it even better, since I kinda already tried to do it "as fast as possible" (and failed many times xD). Great game!

Very fun game! I think doing something like Slay the Spire and show enemy intent would make it more strategic (less risky I guess?) and remove the situations were you are just gambling on what the enemy would do. I really like how you got both health and energy that carry over. Great game, good job!

I really like how the tiles show adjacent traps, but even though I knew that 0 means 0 traps *nearby* and doesn't count the tile it is on, I kept going on them thinking they were safe and getting killed (I think cause in minesweeper 0 tiles are already safe/discovered so they don't count, but here they do) so maybe having them also count the center tile will make the experience better (or maybe I am just dumb xD). Great game, really enjoyed it!

Thank you so much for taking the time to play the game and give this much feedback! This is extremely valuable! While some things are there only because there wasn't enough time to finish them (the whole UI is basically the block-out of the UI I had in mind... which then ended up as the final UI ahahaha), everything you've said is definitely getting on the to-do list! Most could be solved with a tooltip, but a little UI revamp won't hurt. Especially the shop animation, I didn't realize it could bother some people. Also the spoon animation, the original mechanic was the spoon going only through the center (hence it hovering around the bowl), which then I changed to be click and drag to set the direction to give more freedom (and get more cereals overall). Some rework is needed to communicate better how it works.

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Really fun, polished game! I really enjoyed this! (to the point of clicking +200 times to get as close as possible to 500k interest before the cookie). I am sane I swear (please add a 10k or all in interest button lol).

The game is great, the upgrades are fun/interesting and everything is incredibly polished. If I have to nitpick something, I'd say the background is a bit too bright for the upgrade menu relative to the rest of the game (first time I got flashbanged lol) and the +- points and multipliers is not clear if order matters (does taking -3 points then x2 current points give you less total points?). Amazing game overall!

Toys should have a tooltip explaining what they do both before you get them and after they spawn near your bowl, since you didn't see one I think it is a bug, I should check it out. As for the UI having the useless x1 quantity, it was a last minute change that cereals have a "persistent" state (some cereals getting new tags or accumulating value, like boats eating fishes and adding their value to themselves) and didn't have time to either find a way to group identical cereals or change the UI, since the game was made for the 7 days Brackeys jam.

Didn't expect that watching a percentage to be this fun! The style is really cute and the biscuits are extremely squishy xD. Great game!

The main reason was to explain the special effects of some cereals and show their tags (since some synergies are based on tags, like golden/animal/chocolate...). Also, you are completely right, I should have written the base value of the cereal, since now the only to know it is to pick it up (they also are based on rarity). Never crossed my mind, so thanks for pointing it out!

I feel evil, love it! The movement feels really good.

I found the launch indicator a bit misleading (or the force scaling less than linearly with it). I think  having a ghost of the last launch would have improved the experience since small corrections would differ in very different trajectories. Art is amazing, very cute/fun. Overall great game!

In hindsight that is completely obvious, I feel so stupid thinking "What does bullet clear even do?" ahahaha. I must have used it when there weren't many bullets on screen and not realized it clears them.

I love the art style! The explosions are amazing. I was a bit confused as to what the bullet clear does, I used it, flashed the screen but nothing happened. Great game!

Great game, the UI is intuitive and gameplay loop really easy to understand. Making multiple orders in a row was amazing! Good job, really enjoyed it!

As an ignorant plebeian, I had to use google to know what kind of biscuit the queen desired. 10/10, would drop the wrong biscuit in the queen's tea again.

Ooh, that's why I found it limiting, I went to shop every time so it reset every time! Didn't realize items were draining my stats, I just thought that men dying was game over. Definitely gotta replay it now ahahaha.

I am rat king, stealer of gold, no dragon dares to look at me definitely not because I am hiding! Really love this game! Amazing job!

Very fun and polished game! I had a bit of a trouble with the red stones, first playthrough didn't collect any cause I tried clicking them and nothing happened, then read the description, insisted and managed to collect them xD. After collecting all of them though, nothing happened at the spaceship, am I supposed to click something or do something? I simply end up dying. Great game overall!

Really love the style! I was a bit confused at the digging mechanic, does it end in a failure every time if you dig too much? Also I found the 3 moves a bit limiting, usually I would end up with no interesting places to visit. Overall amazing game, good job!

The style is very cute, also really liked the "vibe" based descriptions of how powerful upgrades are xD. The liking of this game has been increased by a lot!

I am not really a fan of motion blur so I found that annoying. I really liked the rope extending infinitely, definitely helps not getting lost.I thought the bats were a bit too powerful at first, but turned out okay after understanding the range at which you can attack them. Overall great game!

The dialogue is amazing, I really love how each person has its own sound. Are there other endings? Found out at the last minute the cream on the chair was actually a drop and got a the bad ending (which btw I never expected such a turn of events lol). Amazing game!

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Thanks for playing the game! I definitely know that the interface is lacking, but would you mind telling me what kind of close button you mean? Do you mean a close game button or some other interface?

The concept is amazing, there is so much potential with the puzzles! It would have been great if the loops automatically inserted a swap when placing them at intersection points. Overall good game!

Thanks for playing! Would you mind telling me why you couldn't win? Was the game too long or too hard? Or did you find a game-breaking bug? Thank you!

Good game, very clever puzzle designs.Very clean interface and sound effects., combined with the relaxing music  makes it a very enjoyable puzzle game. Never expected some simple arithmetic to give me trouble lol. Good job!

Amazing style! I really like that you have a grid instead of free positioning, which these type of games usually have. Also being able to "score" more loops than needed is so good, adds a lot of replayability in trying to get as many loops as possible. The difficulty progression is spot on, never really thought that a level was much harder/easier than previous ones. Great work!

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Very fun game! I really liked the levels, they were really well designed (apart for a few where there was no need for the second box, but that's like 2 or 3 out of 20). The move selection was a tad annoying as I always inserted my moves for one box and not alternating like it auto selects by default.  As a small nitpick, the ability to run commands without having to input all of them (just wait by default I guess?) and a 2x/3x faster time buttons would have been nice. Overall it was a really enjoyable and great game, had half an hour of good fun!

Great quick fun! Really loved the art style and the enemies are interesting! Shooting the enemies was fun. It was a bit confusing to find the planets, I think a little indicator towards the nearest planet would have helped after you completed the planet you are on.

Great game! The style is really cute :). Except the loop sometimes not working and feeling unfair when those goblins kept attacking my castle, it was a very enjoyable experience. Amazing job!

I really liked the tutorial! The game was very clean and smooth, except that sometimes nodes wouldn't move. Would have been nice to have a point target for the graph, it would give something to compare to and let players try to optimize their points. Also the done button never worked for me, I had to keep going to the menu. Overall great game, enjoyed it!

The concept is great, it would have been great to have a reason to use the rewind mechanic, I completed the game without ever using it. And I think the follow mechanic of the enemy magic was a bit too strong, especially when the last boss kept spawning them xD. Good job!

Fun game, but I think the knights/barbarians/... could get ready directly outside the castle? Unless there is something I am missing, there is no reason to keep them inside. Also the money interface was a tad small, couldn't find the money I had at first. Great game tho, enjoyed it a lot, reminded me of those old flash games.