(Ronan)
I liked the game pretty well. Its fun, simple arcadey goodness.
I think the transition between the card selection and game could be smoother, but aside from that. Well done!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #121 | 4.000 | 4.000 |
Presentation | #469 | 4.000 | 4.000 |
Overall | #492 | 3.706 | 3.706 |
Creativity | #2064 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You level up by killing skeletons, Each level up a dice is rolled. You get to choose a number of upgrades depending on the roll.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
(Ronan)
I liked the game pretty well. Its fun, simple arcadey goodness.
I think the transition between the card selection and game could be smoother, but aside from that. Well done!
(Josh)
I had a blast! There were a lot of player-friendly bugs that made it possible for me to get to a point where it was impossible for me to die unless I let it happen, but I liked that. (Made a list at the bottom if you want to peruse.)
I also wish the UI didn't overlay the top of the playing area (so I couldn't see the very top of the map at all), and that the character would have been vertically centered in the playing area, not on the screen (so I saw less above me than below me). I also would have liked to have had an option to exit the game with a menu or a button press.
I liked the random upgrade selection aspect, and the powerups mostly all felt useful. The art and sound were great!
Overall, great job!
Bugs I found:
- on a number of cards the % didn't seem to actually be a %, but a set number, so eventually I basically had 100% chance on all of the effects
- +2% health adds health beyond your maximum, so once I stacked enough of these (see above) I could generate practically infinite health
- +20% ammo adds way more than 20% of the ammo. I think it was like 30 or something per card.
The game is really nice, liked the theme... obviously ;)
Some words are not readable, or very hard to read. Difficulty is really good, considered the card-game aspect (balancing this is hard!) very well done!
I love this! I love retro styled games, love games with randomized upgrade mechanics like this! It was a real treat, thank you. Would love to see continued into a full game, it's a wonderful proof of concept!
Nice aesthetics and audio, just wish it was a bit more difficult - it's quite easy to become overpowered very early on.
Really really fun! Really cool use of theme! Thoroughly enjoyed very addicting
I feel like the bug really makes the game better. Leveling is very satisfying and it could be either become OP or die early. It makes a very nice casual game to play and see a massacre after a few upgrades. Good job! (Edit: Also, I think the black bar above is a bit too low, makes it hard to see enemies)
Game's actually great and addicting. Maybe a level scaling for the late game would be better so I can really feel the weight of my decisions early on
Very fun! Leveling is super satisfying early on, but later it just gets in the way of fun shooting ;)
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