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Snake Eyes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #66 | 4.278 | 4.278 |
Enjoyment | #121 | 4.000 | 4.000 |
Overall | #144 | 4.074 | 4.074 |
Presentation | #557 | 3.944 | 3.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Combat mechanic uses the dice rolling a lot (also, there is a pun in the title)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Out of all the games I played in the game jam, I LOVE this one the most.
I have to admit, I thought it was going to be one of those games where people prioritized the art ahead of the game, but I am SO glad that I am wrong.
So many games in this jam had RPG's where you roll dice to do damage and that was just was too boring. Not a single one of them peaked my interest and I didn't think the concept was creative enough. But this game nails it! This game alone is proof enough that the concept can work. I swear if Mark doesn't talk about this game in his next video, I'm gonna be mad.
I think this was the only game with that concept where I understood how the gunplay worked without a tutorial. Rolling doubles makes you do double damage, and so does a straight flush of dice.
I love the damage modifiers in the gun barrels, and that their is additional dice that changes the effects of the dice loaded in your gun. I makes me think about how to plan my shots instead of brute forcing may way to victory. The more I think, the more engaged I am.
The atmosphere is also great; it's very dark and mysterious.
Yeah sure, the game looks a little janky and there is a lack of animation, but I just see this game with so much potential. You could have a long story where the player collects new kinds of dice later in his adventure. It could be on par with the retro RPG's of the past and it has its own creative spin on it. Seriously, the amount of possibilities can keep a player hooked, and the amount of dice builds can be endless.
Oh I like combat system in the game. I wish there were some anmations too. Artstyle is also pretty neat. Good job
Really neat idea for a combat mechanic. Loved the risk/reward aspects of picking what's attack and what's defense, and building up combos/hitting higher multipliers. Combat feels a little slow paced, but you could iron it out with fine tuning. Definitely one of the most creative (with equal levels of fun) I've seen yet!
Thank you very much! I am glad you enjoyed playing our game! During the short time spent on bugfixing I noticed a bit too slow pace as well, but it was to late to do anything about it, unfortunately. I am really happy that it did not ruin the experience for you though!
An interesting take on 'roll of the dice' theme! Honestly enjoyed playing it, the mechanics are great.
A very interesting game that immediately engaged the tactical parts of my brain.
Great game! Graphics and music are amazing, the game is working very well even on my laptop and it's really entertaining and feels rewarding as well. Will definitely play it more! Good work, wish you good luck!
It's very good looking game, liked the arts and implementation of the dice mechanic into the combat. Not very intuitive but understanding gameplay is rewarding for a player so that's what matters more.
A very interesting take on turn based combat. I liked the ? dice, as they felt the most like betting on the roll f the dice, espcially combined with the 2x modifier.
Great visuals too!