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Jetpacking's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #3 | 4.211 | 4.211 |
Music/Sound | #3 | 3.947 | 3.947 |
Overall | #4 | 3.816 | 3.816 |
Fun/Design | #5 | 3.895 | 3.895 |
X Factor (overall enjoyment) | #6 | 3.737 | 3.737 |
Technical Implementation | #7 | 3.632 | 3.632 |
Theme/Limitation | #13 | 3.474 | 3.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Unity, jfxr, Audacity, Waveform 11
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Comments
Wow, Really fascinating! I can't say how this game is good! Just at the first screen I thought my ship is the boss ship and I didn't know how to shoot:) Maybe seeing player ship instead of enemy makes the game better! But even now it's awesome!
This is a very good work. The graphics are good, the music and sound effects are good, and the gameplay is also unique and innovative. Quite impressive to be honest !
The only thing i would say is that the fight feels a bit unfair, but i assume i suck at the game xD
Overall it's a very good job !
This entry is just very impressive! I would like to just repeat what everyone has already said, the graphics are stunning! It was really fun, I actually had an idea to create a game like this during the early jam days but I scrapped it for another idea. Overall very good game :) !
Thank you so much! I'm glad you enjoyed it! :D
AMAZING work! I really like the art style! I GUESS it is a bit laggy, but still, good work!
Thank you! It can get laggy in the web version due to particles.
Wow, this game blew my mind. The level of completion is so high. The graphics, music, mechanics and gameplay are all great.
5/5!!!
Thanks a lot!
Awesome boss rush game! I'd really love to see your code to find out how you got this graphical style out of Unity. The project doesn't happen to be open source does it? :)
Thank you! It's not open source, but I will gladly explain it. It's an URP project with a different global light for each color of the bloom, the bloom is very light but the lights affect it a lot. There is a dark blue vignette and some white balance. The explosions are obviously some particle systems and they also have attached lights that glow for just a moment for that flash effect.
This is the definition of "Game Juice." Incredible visual design and execution. Sounds design is amazing. This was unfortunately way too hard lol. The controls were super slippery making it hard to dodge and still maintain pressure on the boss. I think my best was a little over 1/2 hit points left.
Honestly this was an A+ game for sure.
Thank you! :D
It's awesome, congratulations :D
Thanks! :D
The graphics on this game are just *chefs kiss*. I think the movement is way too chaotic, maybe a tad slower? Very fun!
Thank you for the feedback! Yes, it can get quite chaotic.
DUDE ! the amount of juice & polish on that game is just INSANE!
This is flawless. The visuals & effects are top-notch (you can select different graphic style... just what !?!? and they all look amazing...). The gameplay is nervous & addictive. The music & sounds are perfecly on point. Just the right amount of different attack stages. The player movements are super fast yet smooth & easy to pick up.
I litteraly cant find any constructive criticism to give you. This game really hit hard !
I'm definetly going to come back to play this one more. Only managed remove 2/3 of his health so far. This is hard... but good hard.
Amazing work ! Take my 5 stars.
Thank you so much for the honest feedback! I really appreciate it. I don't know what else to say, thanks!
wow that was good. difficult but definitely very fun
Thanks!
just WOW dude. Everything is dope! but i would suggest just to tone down the difficulty a bit
Thank you so much! The game is supposed to be quite hard, but I understand that its can get pretty difficult with the controls as they are.