Nice game art and good concept but was quite messy and all around until you get the purpose of the game! Reading the Help tutorial was hard due to the font choice. After we get the hang of it, it turns really fun. Good job
Play trackshift
TrackShifts - Chase's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #5 | 3.688 | 3.688 |
Graphics/Animation | #22 | 3.188 | 3.188 |
Music/Sound | #23 | 3.063 | 3.063 |
Overall | #25 | 3.021 | 3.021 |
Technical Implementation | #26 | 3.000 | 3.000 |
Fun/Design | #35 | 2.688 | 2.688 |
X Factor (overall enjoyment) | #41 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - this was made only for the jam
What tools did your team use to construct the game?
I myself just used GDevelop, Aesprite, Tiled and Bosca Ceoil to make this game.
Which art and audio did you / your team NOT create? (optional)
I made all arts and audio during this gamejam
Which diversifiers did you use, if any? (optional)
Infinite
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