I just loved the strategic gameplay. The art really fit the game without being distracting. I think I had problems with the range of the arrows but asides that this was a very good entry.
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Slimes 'n' Arrows's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Design | #28 | 3.025 | 3.100 |
| X Factor (overall enjoyment) | #28 | 2.928 | 3.000 |
| Music/Sound | #28 | 2.928 | 3.000 |
| Graphics/Animation | #30 | 2.928 | 3.000 |
| Overall | #33 | 2.846 | 2.917 |
| Technical Implementation | #37 | 2.635 | 2.700 |
| Theme/Limitation | #38 | 2.635 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - this was made only for the jam
What tools did your team use to construct the game?
I used Unity Engine and a some of built-in extensions (TextMeshPro).
Which art and audio did you / your team NOT create? (optional)
All in credits
Which diversifiers did you use, if any? (optional)
Infinity


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