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DiceAction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1536 | 3.056 | 3.056 |
Overall | #2567 | 2.833 | 2.833 |
Creativity | #2843 | 2.833 | 2.833 |
Presentation | #3214 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice and can roll to dodge
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Short but sweet. :) Your rolling animation certainly looks better than mine, haha! And I love the way you designed the HP indicator! Balancing-wise it feels a bit off, mostly because there's no real need to dodge/switch weapons. Anyhow, I still had fun trying out all the weapons - good variety here!
Aiming with the right analog stick didn't work for me in the web version btw. I first thought this was on purpose and that I had to re-roll to change the direction I'm shooting at. :D I'm clever boy though, so I eventually figured out that was unlikely and switched over to mouse and keyboard.
A fun little game! I liked the simplicity a lot, and the whole game felt very smooth. I didn't really find a need to switch to other weapons, so maybe if the difficulty was raised? I also had this issue where the sound would kind of bug out at the end of each wave. But still, the idea of having different characteristics for the different suits and enemies was clever, and I had fun playing. Nice work!
Loved the dice roll animation, and working out what each side did. It took me a while to roll a 6, but then I mowed everything down which was very satisfying after some close calls! Great game, well done.
Thank you! I’m glad you liked it and it’s cool to hear you took the time to figure out the weapons. The 6 seems to be a favourite :D
Nice concept and a fun little shooter, I think the 6 side was a bit too powerful and you can easily beat the game with it and without having to switch. I wish there was a reason to roll for different attacks other than dodging, or each side being equally strong.
Thanks for the feedback!
I agree, the balancing is off. Some guns are clearly better than others and there’s not much need to dodge at all. I just realized I could’ve attached more properties to the different sides than just changing weapons and damage: Hitbox-size, movement speed, defense… You could have a glass-cannon side that deals and takes lots of damage, a meelee side with a smaller hitbox, a slow-moving sniper side, etc.
Oh well, that’s just what gets left on the table when a deadline draws near :D
What do you mean by rolling for different attacks? Like having a melee attack on the roll?
By "a reason to roll for different attacks" I mean incentivising the player to roll the dice and get a new weapon, something as simple as ammo running out could force the player to dodge and get a new weapon to try with fresh ammo. There's a lot of ways you could take it!
I had a really fun time beating this game. I almost died but clutched it in the end. Also, I found the dodge roll animation oddly satisfying.
Thank you! It’s really cool to hear people are having fun with my game.
That was fun!
Thank you! Glad to hear!
feels not bad and it has intuitive controls bot its a bit short
Good to hear you liked the controls!
Yeah, I tried to create a bigger, more varied level and another enemy that would’ve been a boss but I ran out of time. Instead I made enemies spawn in waves.