Love the theme and music - concept is very cool too. I just found I had too little control to ever have fun. I realise you have very little control in an actual pinball game, so that might sound like a strange complaint, but I tried for a long time to get good at it, just so I could listen to the music for a bit longer, and never really got the hang of it.
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Tuut's Tomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #380 | 3.125 | 3.125 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really wanted to like this as the concept is really great, but the ball bounces so far away from anything it touches that it's difficult to really have any control over what is going on. This is especially frustrating when you have to go back to the first room after dying, which I found I couldn't reliably get through.
Love the concept, art, and sound. The execution is mostly solid, but it is insanely difficult to control. I spent forever trying to get out of the golden ball room because I would always run out of stamina before I could get to the door and the right click doesn't seem super useful. I think with more levels and more polish on the controls, you could have a really great game on your hands.
Thanks for saying. We really think so too, that with polish we can really make something special out of this. Unfortunately the pull ability assigned to the right mouse button is very weak in this build: it drains stamina faster than the LMB for very little reward. Now that we've had more time to playtest, and have gotten more feedback in general, we're really starting to iron these kinks out and are excited to have a more finished game to share soon.
I really liked the concept once I figured it out, but the layout of the board made it too difficult to enjoy.
Really hard to control, but I kind of feel like that's what you were trying to do
The 3rd pinball game I play so far, I've never seen so much pinball game in a single jam haha
The idea is clever and the gameplay, once you have undestand how to control the beetle, is fun too play. Great job !
That was a great idea. It's fun to play, however there is an aspect that could change in future releases. The rotation of the ball could be fixed, so the player could have more control over the ball (of course it would change that cool level design, however a balance between them would increase gameplay quality).
Very nice entry!
The bugs rotation is purely visual until you click then the bug moves to the appropriate spot and the ball reacts accordingly instantaneously while the bug may look like it's catching up. I do agree that the abilities could use some adjusting, we're working on that for a future update after the voting period ends.
The graphics are quite hit-or-miss, but the animations (like the pharaoh kitten) are top-notch. I really like the main mechanic, mission structure and music (well, it's RushJet of course), but the environments feel a little bit off. Also, we did the same theme of pinball w/o flippers - nice!
Ended with a final score of 0 (I fell into a pit with the golden ball and I guess it must have spawned me back at the start with the gold ball xD). The game is real charming and does a great job of feeling like a pinball game even tho you're not using the flippers. There's still a lack of control with the ball which is great and the physics are absolute crazy, leading to much hilarity. The art style does real well with the theme as well. A few bugs (no pun intended) here and there but otherwise a solid entry to the jam! =D
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