That was a fun, cute, little game. It fits the theme perfectly and overall was just a good game. I love the pixel art and style. Just needs some chiptune music to make it complete. One little thing I would want changed is the restart button. It's mapped to right click, but my fingers are on the arrows and z key. It would be nice if it was closer so I wouldn't have to change figure positions. Anyway good job.
Recent community posts
This was a really cool idea. I didn't think removing all the text and using only emoji's would change the gameplay that much, but it totally does. Deciphering what people are saying is in itself a puzzle. And because I was left to decipher everything I could make up my own story along the way. Very Good job. Also, I recommend you play this in a browser otherwise some the emoji might not work.
I enjoyed this game. Not really for the gameplay, but for the atmosphere. The calm music, with the beautiful backgrounds made it a real stress reliever. However If I were to judge this as a game it could use with some improvements. It's difficult to dodge the meteors and know when to switch gravity. I'd like to see more obstacles with different effects that gravity has on them. Like a trap on the floor that you can deactivate with high gravity. Very well done.
It seems to be connected to the refresh rate of the display. On my 144hz monitor I never got hit and I left it running for 10 min. But when I ran it on my 60hz monitor I got hit in the first 30 seconds.
It's interesting idea and I can see some potential. It was a weird trip and I enjoyed my time. I would like to see the gameplay expanded. From what I can tell you talk to the passengers, but you can't choose the dialog option. And by talking to other passengers you will unlock new choices for previous passengers. Maybe more feedback of who I should talk to next would help, instead of having me talk through the passengers entire dialog. Good work.
That was a blast. It's like a mix between Wario Ware and Duck Game, but with the twist that everything you do to yourself you actually do to the other player. It was chaotic and fun and really messes with your head. I definitely want to see this expanded with more modes, more player support, and more chaos. Good job.
I'm a bit confused. You hire Soldiers and they attack the enemy and you hire hero to kill a monster and get 100g and that's the game. I think I'm missing something, but I don't know what. Maybe a tutorial or some tool tips to help me understand. I like the multiple cameras, it lets me keep on eye on the whole battlefield from multiple angles. I would like to resize or move the cameras though to fit it more with my play style. Good work.
It's an intersting idea. It took me a bit to understand the controls, but after I figured it out it wasn't that hard. The one thing I would change would be using numbers to take control of the ball. With my hand already at WASD and the mouse it was hard to switch between entering numbers and controlling the ball. Maybe only use WASD for the quick time event or at least add numpad support. Good job.
It played pretty well without the rolling. I wouldn't say it was static, I just love moving fast in video games. I did however have difficulty deflecting bullets. I just couldn't get the timing down so opted for rolling a lot.
Decent game and I had fun. I like the concept of having multiple characters to choose from and you can take different paths depending on who you choose. It felt more like a bullet hell than a metroidvania at times, but still pretty good.
Really awesome and unique game mechanic. It was fun and challenging and fits in perfectly with the spirit of this jam. My only criticism was that I wish there was a button to quickly turn around so I didn't have to keep moving my mouse so much after I get the perspective I want.
It's ok, I felt like you could have done more with the concept. The only things you do in this game is lay down a bomb and then walk away. If you used the bomb in more interesting way I think you could make this really fun. Good job.