It will be updated here, no need to wait or repurchase. There is very little difference tho - 99.9% of players will have identical experiences, it just prevents a couple of rare bugs. Save files are compatible between versions.
Goodboy Galaxy
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Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use).
It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear).
Hope that works ok!
Hello!
1. Yes they are different experiences (the game starts right after the demo)
2. To get rumble working in some emulators, you can patch the ROM, details here: https://goodboygalaxy.com/wiki/doku.php?id=rumble
Thanks so much!
I think you'll need to use R3 to change weapon modes in that case too (but that's an ok layout I think, it is also an occasional button).
The other solution is to change Settings > Input > Hotkeys > 'Hotkey Enable' to eg. R3 instead (then you can turn select back to it's normal assignment).
The colours were pushed hard in part to help things still work on poorer GBA screens, but I still prefer them bright and unfiltered, and will be leaving them that way for other ports!
Thanks!
I think I already emailed you the box art, but here are the regional variants!
goodboy_galaxy_boxart_na_style.png
goodboy_galaxy_boxart_eu_style.png
goodboy_galaxy_boxart_ja_style.png
It's been played thru completely many times on both cores and on the AP, I've only seen it do a kind of hard-crash (a freeze with an ugly noise?) with an old/less reliable SD card or if it got corrupted while copying over. If you hold A+B+Down+Left while booting do you get the correct checksum? (A4A932B1)
If there is anything we can do to increase reliability on emulators we will do so! (in fact, we had to make many special considerations for it to run on gpSP!) - if you could grab a short video of it crashing on the miyoo it may help us narrow it down, we'd be very grateful! (you can email it to hello@goodboygalaxy.com)
You can read it here https://goodboygalaxy.com/manual ('the story so far...')
The physical editions are now available for pre order, shipping in winter this year https://firstpressgames.com/collections/goodboy-galaxy
For Goodboy we're using our own engine written in the Nim programming language, but the easiest way to get started with GBA dev nowadays is the Butano engine (requires some modern C++ skills).
Check out gbadev.net for a full list of resources!