Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Goodboy Galaxy

73
Posts
1,408
Followers
99
Following
A member registered Jun 03, 2016 · View creator page →

Creator of

Recent community posts

It will be updated here, no need to wait or repurchase. There is very little difference tho - 99.9% of players will have identical experiences, it just prevents a couple of rare bugs. Save files are compatible between versions. 

(1 edit)

Yeah, it will be on the carts - it only has very minor fixes, we'll update the version on here soon, no need to repurchase

Shoot the charge-shot into the pipe and rush thru to let it past the trapddoors.

The .CIA is slightly bigger, it's just zipped up.

If you beat the game you did, (it's not something you have to search for).

You use the hyperbeam in the final-final boss fight, but it is possible to unlock it for use during the main game too (the clues to doing that are in the friend cards).

The latest update is mid-march, sorry about that. 

Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use). 

It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear). 

Hope that works ok!

Right one, you can get kicked by the guard.

Left one go underneath the rising platforms after shooting the clockwork key.

Wow I didn't think you could beat Mamacuda without it. We prevented starting that fight without it in v1.3 but it's not released yet, sorry. 

You can try setting the controller driver to 'xinput' in Retroarch.

Yes rumble works on Xbox controller in the 'fall back mode', Game Boy Player mode is only for playing on a Game Cube. 

Did you 100% save file 4?

The one after Witch's Hut, is 'Wurm', hope that helps! Once you find it, talk to Bingo on Resonarion. 

Hello!

1. Yes they are different experiences (the game starts right after the demo)
2. To get rumble working in some emulators, you can patch the ROM, details here: https://goodboygalaxy.com/wiki/doku.php?id=rumble 

Thanks so much!

it's a puzzle - you need to get inside the box to travel rightwards. (We made this slightly more obvious in the cartridge release.)

Oops - we'll do a better job of blocking that off for the PC version. Getting stuck is a badge of honour for only the best explorers. (That's what I told my own dog when he got stuck under the sofa anyway).

I think you'll need to use R3 to change weapon modes in that case too (but that's an ok layout I think, it is also an occasional button).

The other solution is to change Settings > Input > Hotkeys > 'Hotkey Enable' to eg. R3 instead (then you can turn select back to it's normal assignment).

The colours were pushed hard in part to help things still work on poorer GBA screens, but I still prefer them bright and unfiltered, and will be leaving them that way for other ports!

Thanks!

In retroarch select can be set as a hotkey, and that breaks the hold function, you should be able to change that to another key then it will work. Let me know if you manage it from this description, otherwise I'll find the exact menu item for you!

It depends on the player but I think ~8 hours (main quest), 2x for 100%, there's also a separate level unlocked after completion that's about 25 minutes or something like that where you play as another character with different moves. 

(1 edit)

I looked it up and it seems everdrive x5 only saves when you change games. Why, I don't know, but changing game will dump the buffered save to the SD card - let me know if that helps!

Yes, this is the full game! (Sorry for the delay, your comment got eaten by itch's spam filter)

Yes looks like launch box only has the demo in its database, I'll see if we can get it corrected.

I think I already emailed you the box art, but here are the regional variants!
goodboy_galaxy_boxart_na_style.png

goodboy_galaxy_boxart_eu_style.png
goodboy_galaxy_boxart_ja_style.png

Glad to hear!!

(1 edit)

It's been played thru completely many times on both cores and on the AP, I've only seen it do a kind of hard-crash (a freeze with an ugly noise?) with an old/less reliable SD card or if it got corrupted while copying over. If you hold A+B+Down+Left while booting do you get the correct checksum? (A4A932B1) 

If there is anything we can do to increase reliability on emulators we will do so! (in fact, we had to make many special considerations for it to run on gpSP!) - if you could grab a short video of it crashing on the miyoo it may help us narrow it down, we'd be very grateful! (you can email it to hello@goodboygalaxy.com)

Thanks so much, I'm glad you're enjoying it!

it's a bit too big to fit! We used the maximum cartridge size for GBA and filled it all up (we even went over several times and had to figure out how to compress sone things more)

it's about 8hrs I think (longer if you 100% it). There's another different little mission that unlocks after completing the game where you play as a different character. 

(1 edit)

It's not completely metroidvania, but something related. The levels are planets which you can travel between mostly when you like - planets are unlocked at points during the game. (There's also some sub-areas like buildings or caves).

No it is just the same GBA game running on 3DS/2DS

You can read it here https://goodboygalaxy.com/manual ('the story so far...') 

The physical editions are now available for pre order, shipping in winter this year https://firstpressgames.com/collections/goodboy-galaxy 

Yes that will be possible as soon as the physical editions ship

It's taking a little bit longer, sorry!  

thanks for the kind review and the bug report! 

thanks so much!

If you're playing on the web, click the pause icon at the top left. If you're playing in an emulator, make sure to unzip the zipfile so you can choose the correct rom (loading the zip probably chooses the first one it sees)

For Goodboy we're using our own engine written in the Nim programming language, but the easiest way to get started with GBA dev nowadays is the Butano engine (requires some modern C++ skills).

Check out gbadev.net for a full list of resources!

Really cool concept and really well executed!