Gameplay felt smooth.
I assume hills on both sides are not intended to get over.
| Criteria | Rank | Score* | Raw Score |
| Overall Score | #40 | 3.321 | 3.321 |
| How unique was the ability | #61 | 3.107 | 3.107 |
| Originality of the Character | #64 | 2.679 | 2.679 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Gameplay felt smooth.
I assume hills on both sides are not intended to get over.
I really really enjoyed playing this game. I couldn't manage to get over the big hill but I liked the challenge of trying nevertheless. Love it all!
I felt like a pro clearing some of the more difficult gaps! I really like what you have going here and I'm excited to see how you build on it. The gameplay is fun and fluid. For future iterations (if that is a requirement for further rounds), I'd love to see more personality or a narrative given to the orb. The gameplay is the most important and you nailed that, but what other ways can you set your game apart from similar ones with an additional motivational narrative.
Awesome work. Really enjoyed this.
I love the minimal control. It is fun playing around and flying around. I was wondering, is it even possible to go beyond that high heels on most left and right end of terrain? cause i've tried many times but couldn't make it, lol.
Fun little golf style character, I like the 2nd jump for course correction, makes it feel smoother to use
What a cool game and a interesting idea. I can see this game being succesful.
I like the momentum based gameplay and I would love this to maybe lean even more into that.
Sound fx were a bit obnoxious and the ability is not too unique, but overall a solid start!
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