I love the game, Love the concept.... I had very fun playing.
I want to ask if Is it okay that I remake it from scratch ? I want to build same mechanic and try to expand upon it.
SPEED
Creator of
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Amazing Game, Had fun playing it. It has nice narrative and mechanics like enemy shooting turning projectiles. Couldn't reach the end yet due to time constraint but I'll give it a try later. Although I've a question that did you make this in less then 48 hours and for this BYOG jam ? Cause this looks amazing and somewhat polished like particles and sounds etc.
I don't know what happen but I was not able to do anything except moving arround with arrow keys, I tries C,X Tab, WASD and many possible keys but nothing happend. I will try it one or two more time on diffrent platform/device before rating period is over and then give my ratings. It looks nice and from other comments and your description about game, I can say it's a great submission.
Like in this case, using lasso(J) and jump (I) and Dash (L) keys are not optimal for player as they are not habitual to play like that, you can put lasso maybe on left mouse click, dash on right mouse click, and for jump Shift or Space would be fimilliar. As most players are used to play with WASD, Space, CTRL, Shift And Mouse for FPS games or WASD and Space for platformer. And I suggest, find some popular platformer which has more mechanic otherthan only move and jump and see what key binidng they are using.
Or you can try only Arrow keys for movement and left most part of keyboard ( [CTRL, Shift, Z, X, C] or [Q,W,E,R]) and Space key for other abilities/ mechamnics for let player play only with keyboard. which i've found common in most games.
Cool Concept, Clonning with multiple abilities. It can turn into very fun, interesting game. I'll wait for your take on this idea if you are going to. One suggestion is that you can put selection of slime types through only button like maybe in UI, and not separate keys to remember. Overall Good work, I like the art too. All The Best
First of all I like the idea. I had fun playing it.
I had to say 'FirstOfAll' at start because I've got some bugs to tell you, hehe. 1.) I wasn't able to complete a level because I accidentally (intentionally) killed one of the follower with spikes(and levele didn't restart). Sorry not sorry. 2.) You added a energy baar for dragging , I like that, but there is bug i guess or you made it intentionally that if you stop dragging in half way anywhere and again start dragging that, then energy bar starts with full. That way you can infinitely drag player to anywhere.
I know it's not what this round is about, you did nice in that area, but this informations are for future use if you gonna expand on this.
And I also got one question, what did you use for making object follow, like if we normally do this object will turn directly go to the direction of player but in this case they are somewhat following player's path ( Or not going towards spike) if player is other side of spike, they go around the spike and then to player. I like that too. Sorry for such big paragraph.
Amazing Concept mate. I enjoy playing it and would love to see this in action in later stages. Although I found that when you are hexagon and got the flying boost, If boost is over you can go down one shape and immediately return to Hexagon with full boost (So no need to wait for refill the boost bar) . I don't know if thats hidden bug or intentional but look into it.