Pello you are super disciplined and always trying new mechanics, I think you will go very far. Just keep at it.
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ChanceLord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #4 | 4.316 | 4.316 |
Concept | #5 | 4.105 | 4.105 |
Overall | #13 | 3.829 | 3.829 |
Enjoyment | #18 | 3.368 | 3.368 |
Presentation | #23 | 3.526 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
phaser, vscode, gulp, piskel, tiled
Use of the limitation
You create your own luck! There is no randomness. Maps and behaviour are fixed. You have to choose the right moment to jump to get the appropriate block.
Cookies eaten
0
Comments
Love the concept, very creative! Great take on chance without RNG with the non-random dice effects.
The was a really cool, unique idea for a platformer while making excellent use of the limitation! Really liked the art and music too -was very fun and challenging!! :D
The music goes really well with it! Once I got the hang of it, the cleverness of the idea became clear. Really neat idea, waiting for the correct dice while trying to jump and hit them all while remembering what they do. It's challenging, but very cool!
what up pello! i'm reviewing your game now if you want to come to the stream
Check out my review of your game at https://www.twitch.tv/scalphamission
Hey thanks Scalph! probably I was sleeping, I needed it after the jam, lol. Thanks for playing it. You don’t have to wait so much for the right cube, probably 2, 5, 6 can work to move up, even 1 if you jump on it fast enough. The trick is to do a faith jump in the right moment; the die will be there.
AMAZING! I did wish that there was a way to do a little midair jump, as jumping off of a moving dice block is very hard
This gimmick was quite challenging. My brain was quite confused because of the connection between summoning dice and jumping. So far I haven't beaten the game!
The art is great, very thorough and NES-like. The title screen was especially good. The enemy characters are also NES-like.
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