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A jam submission

Name Thine FaiteView game page

Created for the 'NoRNG' Minijam (72 hr jam)! Randomness without randomness!
Submitted by NvrSkipGameDay (@NvrSkipGameDay) — 56 minutes, 56 seconds before the deadline
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Name Thine Faite's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#333.3003.500
Concept#352.8283.000
Overall#412.7992.969
Enjoyment#432.4752.625
Presentation#462.5932.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
NvrSkipGameDay (Soloooo baybay!!)

Software used
Blender, Unity (C#), Tsugi SFX software, NanoStudio2 (music)

Use of the limitation
The player inputs a name, and that in turn generates (non-randomly) a world and all the dialogue. Basically, the only truly random thing is what the player does with their own lovely brain, everything else is a mess of coded calculations revolving around name length, letters used, patterns, etc. Boards generated from that are different depending on results, so is dialogue and character type. It was fun and weird to implement.

Cookies eaten
None! *cries into pillow*

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Comments

Submitted(+1)

It took me some time to realize how it's played, but when I did it was so pleasant to navigate through the rooms and search for the interactions! Honestly, I think even without action it would be interesting to make it a puzzle game. And the characters are adorable ^^ Keep it up!!

Developer

I'm glad to hear you found it pleasant - I'd love to flesh it out with more puzzle-y things when I have the time. Thanks so much for playing and for the kinda words! :)

Submitted(+1)

The Web Version seems to be having some serious Issues.

  • The A* Pathfinding feels weird, you should consider using Point to Click rather then  choosing a tile and pressing a button because you might  press another tile while hitting the button and he moves a complete different way. 
  • The Character doesn't turn the way always hes walking.
  •  The Character sometimes can walk through Walls next to the Doors.

You made your own A' Pathfinding?

Its a good way of learning, sometimes however the character seems to struggle to find the right Path, a Point to Click would improve the Gameplay a lot i think. Make a Script that Moves around a Gameobject around the Screen with Mouse Clicking and then let the Character Calculate the Path and Move in the Direction of the GameObject. Ideally you wanna make the Gameobject only moveable on a certain Layer (Floor Layer)

This is just my personal Opinion, you could check out Arongranberg's A* Pathfinding Project for Unity, its free and an incredible A* Pathfinding System.

Game?

Besides that i have no Clue how the game works or what im supposed to do. All the Rooms stay empty whatever i make, the Treasure doesn't give me anything, the Red Dude is not interactable and the blue dude always says something not useful.

So i have no clue what the Game is about or if you hit the Limitation or what i have to do.

I think the relaxing Music was the best of it <3

Needs definitely improvement.

Keep the good Work up.

Developer(+1)

Oh yeah, I mentioned that stuff in the description but know those can be easy to miss. Someday I'll fix those things up, maybe sooner rather than later! And I've seen that A* system recommended before, it seems very well put-together - just wanted to start my own system so I'd understand everything about it, figured a jam was a good opportunity so it'd get my butt in gear. Cheers, and thanks for trying it!

Submitted(+1)

Nothing wrong in making your own Pathfinding System! Made myself a couple to, to get the fundamentals going. Someday i found the Arongranberg Pathfinding which is just an incredible asset, performs very good, very easy to implement and can be extendet for every game rapidly.

Since that im using the System regularly for all Prototypes and Games. In my opinion, this is on of the most useful Assets out there.

keep making Games!

Developer

That's quite the recommendation, I may try it out some time. You too!

Submitted(+1)

Beware of Lufayr, the Werewolf Foxchild Vampire who will haunt your dreams. His floppy ears, his poofy tail, and his fangs will culminate into the destruction of his being as he walks backwards into your soul.

Also great job on the A* pathfinding xD

Developer

Lufayr the great! Lufayr the--yeah I tried to get him to turn the way he's lookin' but something in my code keeps forkin' that up lol. Thanks for playing, and for the kind words (and the laugh)!

Submitted(+1)

This is a suuuuuper cool approach to the limitation -overall really impressive especially given the time constraints! Hope you take this one further -I really like it so far!!  oh and I looooooove the music!!  :D

Developer(+1)

Aw, that's very kind of you to say! I'm sort of using it to flesh out my new dialogue system so I might take it a bit farther! Thank you for playing. ;)

Submitted(+1)

Hey, if you implemented that yourself it’s not bad at all! That’s a lot of effort. Now, you could, with little effort just add arrows coming from walls or other traps.

Developer

Thanks! I did, I'm still sorting through some bugs in the system :) I'm hoping to have traps up soon - thanks for the feedback! :)