It took me some time to realize how it's played, but when I did it was so pleasant to navigate through the rooms and search for the interactions! Honestly, I think even without action it would be interesting to make it a puzzle game. And the characters are adorable ^^ Keep it up!!
Play game
Name Thine Faite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #33 | 3.300 | 3.500 |
Concept | #35 | 2.828 | 3.000 |
Overall | #41 | 2.799 | 2.969 |
Enjoyment | #43 | 2.475 | 2.625 |
Presentation | #46 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
NvrSkipGameDay (Soloooo baybay!!)
Software used
Blender, Unity (C#), Tsugi SFX software, NanoStudio2 (music)
Use of the limitation
The player inputs a name, and that in turn generates (non-randomly) a world and all the dialogue. Basically, the only truly random thing is what the player does with their own lovely brain, everything else is a mess of coded calculations revolving around name length, letters used, patterns, etc. Boards generated from that are different depending on results, so is dialogue and character type. It was fun and weird to implement.
Cookies eaten
None! *cries into pillow*
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