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AquaduckStudio
Creator of
Recent community posts
https://itch.io/jam/duck-duck-jam
Hey everyone, I wanted to share my game jam here and invite you, yes, YOU specifically to come join. It's going to be a lot of fun. I've got youtubers who will be playing your game on their channel during the scoring period of the game jam after the submission deadline.
There is a prize of approximately $200 USD worth of Bitcoin sent to the wallet address of the winner's choosing.
This jam is both beginner-friendly, intermediate-friendly and expert-friendly. I did it this way because I wrote this for you, and I know you're in one of those three categories. So come sign up for this jam. Find a team, form a team, make a game, possibly win, definitely have your game appear on Youtube. Go join now, what are you waiting for Jordan?
I've found AI to be a useful resource when im trying to brainstorm the functions in my game. like for example if i want a gameobject to orbit around another game object without breaking or not working, ill ask an ai like chatgpt, "using unity, what is a clean and reliable way to make X object do Y action." and itll write out for you a step by step instruction guide. and if it gives you something unclear, you can ask it to clarify that specific point for you. Very useful tool for game developing.
Hey Duck Duck Jammers!
Whether it's your first time diving into a game jam or you're a seasoned jammer, here are some nuggets of wisdom that have served me well across numerous jams:
- Submit Early
Don't wait until the last minute! You can submit your game and still update it before the submission deadline. Avoid the panic of being 99% done but missing the deadline by just that 1% still in progress. - Choose Your Engine Wisely
I've seen too many teams disband or submit lackluster games because they got bogged down in engine development during the jam. My advice? Have your engine ready to go before the jam starts. This way, you can focus all your energy on creating your game. - Be Kind
Remember, the game development community is tight-knit. Winning a game jam by undermining others is not only unsporting, it's shortsighted. People might forget the specifics of your game, but they’ll always remember how you treated them. Let’s make this a supportive and friendly competition!
Looking forward to seeing the creativity and collaboration that I know this community is all about. Let’s make this Duck Duck Jam one to remember!
Happy Jamming!
Thanks for the review. The implications of climate change are subtle but you need to look at the planets themselves. You come from a healthy world suited for your species, but you see warning signs of what your world could become like a desert planet, or a water planet, or a gas giant. If you don't pay a high enough tax rate to your government, your world could turn into a gas giant 17 times the size of your current planet. That's a warning we all need to take very seriously.
I wanted to show a new, horrifying perspective as the lane monster. Your comrades are being gunned down and blown to pieces all around you. You look up, and see dark, looming figures raining death down on you. As a solo project, I feel like I needed to put all my hours into that basket. It typically takes me 3-6 hours to do one 3D model. Art, similarly, very time consuming. I won't even try to deny it- I ignored UI, 2D art and complex 3D modeling. I focused on atmosphere.
I made the toy robot kaijus, but the rest were Synty. I made the buildings, road and towers in Blender.
Absolute no to getting to pick which tower you place. Randomness is the entire catch of the game.
However, the plan is to add a degree of control. The Tier 4 origami swan was meant to have a fly ability so the player can swap its position with another tower. The Tier 1 radioactive barrel was meant to have a mutation ability where you can sacrifice it to power up any tier 4 tower into a radioactive themed version of itself with new, stronger attacks.
Other features coming soon that there wasn’t time to add in this jam:
- the GLHF floating spinning thing, if you click on it, that’s a bank. You can deposit your extra money there and get money payouts per wave.
- Wave settings. At the beginning of the game you can select the difficulty (easy, normal, hard, kaiju) the number of waves from 7 to infinite, maximum tower tier, number of lives, etc.
Thanks. I attempted to fix that bug exact bug but ended up cutting it too close to the deadline. My "fix" ended up creating 2 more bugs, 2 minutes before the deadline. It is what it is. After the jam is over, I'll fix all the bugs and add several more features that had to get cut. The floating sign was going to be a bank where you can invest money to get returns after each wave.
I'm forming a team for Kaiju Jam. If you would like to see what I'm able to make, please see my GMTK 48 hour submission, "Haunted House: Dice Til Dawn" That was 2 days, this jam is 14 days. So plenty of time to build a similar project. It'll be a 3d, playable in browser game.
I'm interested in forming a group with anyone. Music (edit- have a musician now), sound effects, ideators, character developers, writers, UI, modelers, artists, reviewers, etc. The only thing I'm not looking for is an additional Unity developer to myself. I'll be making the game in Unity with Game Creator.
Beginner, expert, no experience, decades of experience, doesn't matter to me. I'm happy to group up with anyone.
HMU on Discord - AquaduckStudio#0780
Don't even get me started on the camera collider. It's an issue within the Game Creator addon for Unity, and support was unwilling to work with me to solve it. Since Game Creator's camera scripts tie dependencies into every other script, detangling that issue just isn't possible short of remaking the entire game from scratch. I would highly recommend Unity developers avoid Game Creator's products.
Thanks for the feedback. Originally I used a static camera, but people complained about that. So I swapped from static to adventure camera default, but you could swap from adventure to static by pressing C. Then I got complaints about that too. Ugh. I think I'll add back in the swap option for static and ignore any feedback against it going forward.