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A jam submission

PolliwogView game page

A 3D platformer starring the jazzy frog, Polliwog!
Submitted by Dannan, anormalhumanbean — 9 hours, 41 minutes before the deadline
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Polliwog's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#393.7693.769
Graphics#1053.6153.615
Innovation#1693.0003.000
Overall#1983.0003.000
Gameplay#1992.8462.846
Theme interpretation#2322.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/dannanvazquez/Polliwog

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Comments

Submitted

I really like the environment and the music really helps build the jazzy atmosphere of the game. The gameplay is pretty interesting, especially the tongue grappling hook. I think the game could use some more lighting though as some parts of the map were pretty dark in my opinion. Overall, good job! 

It is a fun game with good music. The map and models are awesome. gj :D

Submitted(+1)

Cool music. It was fun exploring the level with tongue mechanic :D For some reason, on Linux, Windows build worked but on Linux build I couldn’t get further from the main menu (the cursor was huge and it was impossible to click any of the options).

Great work overall!

Submitted

Nicely designed scene and jazzy music, I found general movement a bit clunky but had fun exploring the level. Some cool ideas as well, the grappling tongue is a neat mechanic

Submitted

What an interestingly designed game! Everything clicks here and I had a lot of fun playing this :)

Submitted

Great character design, love his name. Music is great too and the tongue swinging is fun!

Submitted

Good job on the graphics, but in some dark areas the brown kind of blends together making it hard to tell where objects are. The jazzy soundtrack adds to the vibe but it could use some sound effects. overall good job, with a bit of polish this game would be great!

Submitted

It's an interesting experience. Some of the collision was pretty janky (around the tables and chairs especially), and I wish there were sound effects. Definitely not enough time to grab all of the bugs lol.

Hot take - I'm not sure why you need to press right click at all. Just have the tongue mode enabled at all times. You can still walk around like normal while the targeting mode is up, there's really no disadvantage to just holding right click constantly. I agree with the others that building momentum would be more fun, and that there should be an indicator as to if you're targeting something in range.

Submitted

Really liking the presentation. A lot of work went into the environment and character design. The grappling tongue is fun to use, is there a way to tell when you're in range?

Submitted

Liked the background music and the concept of being a small frog jumping around a bar. There was a shift in camera when using the grappling tongue that can be made smoother. Fun game ! 

I liked the mechanic of using the tongue to get around! I couldn't quite get the camera shifts when I right-clicked, and sometimes left clicking didn't do anything?

Submitted

Love the background music and concept! Though I did have some issues with controls and movement (mostly the camera causing chaos when I released the right click) ! I agree with the below; would really add an extra dynamic if the tongue helped build momentum and could be used to almost 'spiderman' web-sling around the place

Submitted

How am I supposed to pickup all those bugs with so little time, haha. I like the graphics the most, walking around felt a bit awkward and would have loved to see that grappling tongue work fast, perhaps even jettison you forward like tarzan or indiana jones :), Well done both of you!