A very interesting strategy. I especially liked the binding of damage to the lives of fighters, it makes you think a little outside the box for strategies of this kind.
Play demo
Untitled Tactics Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 4.000 | 4.000 |
Visuals | #48 | 4.200 | 4.200 |
Authenticity (use of resolution restriction) | #77 | 4.600 | 4.600 |
Overall | #122 | 3.617 | 3.617 |
Audio | #283 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No.
Was the resolution a challenge?
Trying to fit in HUD elements was definitely a challenge.
What did you learn?
I learned a bit more about pathfinding, as well as how *not* to structure my code.
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