I like the number 4
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It Takes 4our's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #15 | 4.143 | 4.143 |
Originality | #47 | 3.810 | 3.810 |
Audio | #75 | 2.810 | 2.810 |
Graphics | #79 | 3.095 | 3.095 |
Overall | #107 | 2.905 | 2.905 |
Design | #137 | 2.381 | 2.381 |
Fun | #149 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
It's a unconventional way to play a plataformer where you have to use two different characters to move the "main character" and complete the challenge.
Comments
Really cool idea here, I liked the little people jumping on the controls! Though you already know from other comments that this also did make it quite hard to control with such a delay, maybe if you reduced the numer of pits to jump over and instead had floating platforms to jump on that would reduce this being a problem. Good job!
You had the same Idea than me! :)
But your game has a huge delay to jump, that makes it very difficult to play. :/
I'm with Blue_Giant, i love the art and the concept is really great but the delay sadly made timing the jump nearly impossible. With the jump fixed I think it would make for a really great game!
It Take 4our Ups and Downs
Ups:
- Graphics are really good
- The concept is very original
Downs:
- The game is extremely difficult, mainly due to the fact that controlling a controller that controls the character essentially made it basically feel like I was controlling the character with a big delay. This made timing jumps properly really hard
- This a minor bug, but at the start of each run of the game, the character would jump without me pressing anything
Overall, a unique but extremely hard game
Probably one of the best takes on the theme I've seen. The game itself is very hard though, and as mentioned by others, the quick acceleration and button delay make it extremely challenging and a bit frustrating. The visuals and audio are very solid. A few changes and perhaps more playtesting to polish the mechanics would make it an absolutely awesome game.
This was a neat idea! Very hard to play but fun to try! xD I liked the art too -nice work! :D
The concept is fantastic but the execution could have used some tweaking. I understand that the little guy working the controller exists in physical space and needs to jump on the buttons but the delay introduced because of that makes this game way less playable than it otherwise could be. That and the fact that the character being controlled accelerates way too much. In fact they shouldn’t accelerate at all and I’m wondering if this is a framerate related issue (I am using a 144hz monitor).
Overall though this is one of the most creative entries for this jam and I really enjoyed.
This game is great. I love the idea. It's just too hard to start with. I think the gaps should be smaller at the beginning, so there is a learning curve. The graphics and the audio are good too. overall it's a great game
I tried as best I could but gave up on platform three, the jump delay is too huge.
The gravity is just too high, when I press jump i feel like I get sucked down to the ground way to fast, which makes it super difficult to make the jumps. Took me about 10minutes to clear the first jump, after which I had 3 more gaps to make, in addition with the "enemies" pushing me around making it even harder, I just gave up. I would recommend you making the game way easier by fixing these things. Otherwise the concept is really cool. I like that you control the characters controlling the controller instead of just controlling the character itself . The graphics are also good!
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