Interesting levels, well thought out though I am not that quick with portal placing so I wasn't very good at them. I have to ask, did you make this music yourself?
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Temple of Portals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #18 | 3.727 | 3.727 |
Topic | #43 | 3.818 | 3.818 |
Design | #45 | 3.318 | 3.318 |
Fun | #46 | 3.455 | 3.455 |
Graphics | #47 | 3.545 | 3.545 |
Overall | #47 | 3.500 | 3.500 |
Originality | #74 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
Its a platformer where the player has no direct character control and can only place portals to change the path of the character and guide him to the end.
Comments
This is a great game! The art and music is really good, and the concept overall works really well! I think the difficulty of the game is pretty good, but I get kinda stuck on levels that have a very early way to die in them, since it's hard to time the placement when the level restarts. Part of me likes not having to press an extra button to restart when you die, but maybe it might make those situations easier to deal with. Or maybe it might just be good to not have deaths be too early. Still, difficulty is always subjective, so whatever works best!
Awesome job on the game y'all!
Really really good puzzle game. Level 8 felt a tiny bit unfair because unless I was missing something you needed to have very fast reflexes, but that was the only time I felt like it was unfair. Great job!
Thank you for the feedback! You weren't missing something for level 8, we made the timing a bit tight and we didn't have time for that many people to playtest, so most of the playtesting ended up being ourselves, so it was hard to gauge the difficulty and frustration of each level. I'm glad you enjoyed the game overall though, thank you for playing!
This is pretty fun. I like the idea, But I feel like the challenge came less from puzzles, and more from "how fast can you place the portals." I wish that either you could have multiple sets of portals open at once, or slightly decrease the movement speed of the player. But overall, Nice Job.
Thank you for your feedback, I definitely understand where you are coming from. Perhaps player speed could be adjustable or yeah multiple portals could have been used. The thing with multiple portals at once is it makes the controls slightly less intuitive than with just one portal.
Another idea perhaps is a slowdown mechanic where the player can move slower for a few seconds at a time to give them more time to think and figure out the puzzle while still having the time constraint of the player moving forward.
Great Job! I loved the music and art, the gameplay is also pretty unique. Good work
It reminded me of old games like Commandos, where you had to think carefully about what action to take and when. The soundtrack went straight from the ear to the heart. Good job!
The sprites look very clean and adding a timing requirement to a puzzle game is pretty interesting. Some of the levels had some really narrow timing windows but overall it's pretty great!
Temple of Portals Ups and Downs
Ups:
- Graphics and Audio are both very appealing
- The portal concept applied to a puzzle game of this type where the character moves automatically is clever
Downs:
- There were times in this game that required some pretty precise clicking and timing. That combined with the automatically moving character made for some very difficult, borderline frustrating moments
Overall, a pretty charming and clever puzzle game!
Really good game! The graphics and audio were great, and the game mechanic was not only unique and a good response to the theme, but it was also pretty fun. While things felt a bit repetitive during the first couple levels, the puzzles got quite interesting and challenging real quickly. Overall, I'd say I really liked this game. Well done!
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