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Ryan.Koning

31
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9
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2
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A member registered Apr 24, 2018 · View creator page →

Creator of

Recent community posts

Thanks! It is intended, but our hints for it are maybe a bit too vague. (Try dragging something into the cauldron that isn't an item!)

Thanks!

Cool game! Using your combo as currency is a really cool idea!

Insanely polished! Would love to see this with more characters and events!

Who doesn't want to teach their plants to smoke?

Awesome game, very satisfying and clean

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Really like this interpretation of the theme lol! There should be a Games for Gains jam

Truly the greatest advancement of the Foot Horror genre since the phenomenal Oof, Ouch my leg.

Our hero's journey is taken one step at a time, only moments ahead of a monster waiting to devour him. He is hounded by a medical condition which pharmaceutical companies can only provide temporary relief for. These medicines are purchased for 'tokens' that the player is no doubt becoming even more deeply in debt for taking, as evidenced by the apparent poverty of the protagonist. At the store where the medication is bought (A convenience store no less, indicating that Eldritch Leg Syndrome is  incredibly widespread), the IT IS OK ) sign beside the cute cashier highlights the disparity between the wants of the corpocracy and the needs of the common person. 

5/5 -IGN, Romance option when?

Love this game, its so unique and the roll animation cracks me up. Great job!

Is this art? I think this might be art.

Nice job, this looks and feels pretty good. You should add a bit more delay and feedback when someone scores, also a computer opponent would be nice. 

Cool concept, the UI also looks great. I think a nice feature would be to mow a bit wider when there is a tiny island of non-mowed grass, sort of like coyote-time in platformers. Also I'm not sure how the grass is implemented but a swaying grass shader for the long grass would look great.

Looks really good. I think a nice quality of life change would be to scale the size of the orbit lines based on the camera's position, I noticed that little Pluto gets covered by it's orbit! Also being able to slow down and stop time would be a nice feature for taking screenshots.

Thanks! There's buttons to change the club on Q and E but that wasn't super clear haha.

Most polished game I've played so far, great job!

The teleport feels amazing! It could definitely use some sound & particle effects for dashing, eating getting hit etc., but I really liked it.

I CAST SALMON! Great job, lots of fun spells and the sprites are excellent.

Awesome idea and execution! As others have said, the clone is a great feature that and adds depth to the player's moveset.

Really fun, having to move the player diverges from classic tower defense, the art is great and the sound effects add feedback to all of the player's actions. This might have just been for me, but the bottom and sides of the screen were cut off which made it impossible to purchase the fourth tower. Nice game though!

Pretty fun and challenging, nice job!

Love it, could use some particles and audio when serving/turning people into food for a bit of feedback about what is going on, but I really enjoyed it.

First off this game looks great! The sprites and UI are on point. The jump feels good, and it's a pretty creative and well executed concept. It's a bit unforgiving if you miss a seed in the level and have to start the whole thing over again, but that could be a good or bad thing based on your perspective.

I like the idea and aesthetic a lot, but I think its a bit hard to read what is going on and the enemies don't move with the background which makes them impossible to avoid.

Didn't really get it at first, but this game is pretty interesting and once you figure out the controls the movement feels good. I'm not sure how much I like controlling each character with different keys, but it also makes the game more unique, dare I say unconventional. The visuals are great and music adds a nice touch. 

The idea of redirecting bullets instead of firing them is fun, and the different enemy types really change the gameplay. It was a bit hard to tell what was going on at the start as there were a lot of enemies stacked up on each other and I feel like the bullet speed could be reduced a bit. Overall this was a fun game!

I like that the dog is ok at the end

The sprites look very clean and adding a timing requirement to a puzzle game is pretty interesting. Some of the levels had some really narrow timing windows but overall it's pretty great!