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A jam submission

My Eldritch LegView game page

Walk, die, repeat.
Submitted by TheCakeConsortium — 2 hours, 11 minutes before the deadline
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My Eldritch Leg's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#15.0005.000
Progress#15.0005.000
Overall#24.4674.467
Audio#34.4004.400
Polish#64.2004.200
Fun#74.0004.000
Graphics#124.2004.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(Optional) Changes made to your project since the start of the jam
It is a fresh new project, a prototype.
PS: The WebGL build is VERY crash-prone, I can't seem to fix it, so please play the Windows build, if possible.

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Comments

Submitted(+1)

Throwing it out there, I HATE FEET, SO THE COVER ART REALLY DETERRED AND INTRIGUED ME.

That being said, glad I played! What a great idea! I love the over all gloom and doom of the place, I like all of the eldritch tomfoolery that usually goes on, and playing this in a dimly lit room made me feel tense.

I think the only things I can offer is that I heard an audio watermark somewhere, it sort of detracts from the environment and I feel like when you're crawling your way to the next convenient store, there's room to add in a little more in the background. I could easily see some eyes or other horror things where the darkness is and it'd really add!

Lovely job!

Submitted(+1)

This is a very cool game I really enjoyed the art of the game and the sounds as well. it has a interesting story as well, although I did have a hard time trying to figure out how to get away from the monster  at first, but it became easy once I knew how to use the items!

Submitted(+2)

I kinda sucked at this game, but I really enjoyed it all the same :D  I don't think I could reach the third shop without getting devoured!

The art style is really well done, and I love all the little touches that make everything feel slightly "off". The concept was very unique too, great job!

Deleted post
(+2)

Truly the greatest advancement of the Foot Horror genre since the phenomenal Oof, Ouch my leg.

Our hero's journey is taken one step at a time, only moments ahead of a monster waiting to devour him. He is hounded by a medical condition which pharmaceutical companies can only provide temporary relief for. These medicines are purchased for 'tokens' that the player is no doubt becoming even more deeply in debt for taking, as evidenced by the apparent poverty of the protagonist. At the store where the medication is bought (A convenience store no less, indicating that Eldritch Leg Syndrome is  incredibly widespread), the IT IS OK ) sign beside the cute cashier highlights the disparity between the wants of the corpocracy and the needs of the common person. 

5/5 -IGN, Romance option when?

Developer(+2)

Man, this is the first time someone actually went and did a deep analysis on one of my game. I'm honored.

Best deep lore review 10/10, My Eldritch Leg is a social commentary, confirmed.

Anyway, thanks for playing my game!

Deleted post
Developer(+1)

Hey, thanks for playing my game!

Woah, its THAT hard, huh? Yeah, maybe I should have increased the regen rate of the green zone, and made it more lenient. The first chase is definitely winnable though, at least for me. (That's why getting external play-testing feedback is so important lol). My guess is that the base regen rate might be too slow, making it too punishing for screw-ups early on. I might buff the player, if I update the game.

One tip I can give for the QTE is to hit right BEFORE the green zone, not IN the green zone, this increases the likelihood of succeeding, as your reflex will always lag behind the gauge.

You are right on all accounts, I wanted to make this game relatively hard to illustrate the pain of this disease (but not THAT hard). You can buy items once you reach a checkpoint (convenience store), which can be used by holding left arrow key and hitting space.

Also, that's the wrong disease, sorry, lol. I didn't even knew RLS exist, so that's something new I learnt today. H

Deleted post
Developer(+1)

Uhhh, there's not supposed to be any success-sound?...that is strange.

The "bzzz" sound is to indicate a "blocked" QTE, as you can only hit the right arrow key once per half cycle (the locked state is indicated by the translucency of the QTE bar). This is to prevent the player from simply spamming the right arrow key, and to synchronous with the player's slow stride. The pain/break sound is a failed attempt.

The locking of the mouse is an expected behavior, it's to capture the keyboard input with the UI buttons. (except the main menu)

Deleted post
Developer(+1)

Yeah, seems like Unity 2020 LTS is really buggy when it comes to WebGL, according to forums? I admit I don't have any experience in web development, so I don't think I can fix a browser specific bug anytime soon.

Also...DING DING DING, we have a winner! Yes, it's Gout, ohhhh and you REALLY don't want to suffer a gout attack, trust me.