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(+1)

Hey, thanks for playing my game!

Woah, its THAT hard, huh? Yeah, maybe I should have increased the regen rate of the green zone, and made it more lenient. The first chase is definitely winnable though, at least for me. (That's why getting external play-testing feedback is so important lol). My guess is that the base regen rate might be too slow, making it too punishing for screw-ups early on. I might buff the player, if I update the game.

One tip I can give for the QTE is to hit right BEFORE the green zone, not IN the green zone, this increases the likelihood of succeeding, as your reflex will always lag behind the gauge.

You are right on all accounts, I wanted to make this game relatively hard to illustrate the pain of this disease (but not THAT hard). You can buy items once you reach a checkpoint (convenience store), which can be used by holding left arrow key and hitting space.

Also, that's the wrong disease, sorry, lol. I didn't even knew RLS exist, so that's something new I learnt today. H

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Uhhh, there's not supposed to be any success-sound?...that is strange.

The "bzzz" sound is to indicate a "blocked" QTE, as you can only hit the right arrow key once per half cycle (the locked state is indicated by the translucency of the QTE bar). This is to prevent the player from simply spamming the right arrow key, and to synchronous with the player's slow stride. The pain/break sound is a failed attempt.

The locking of the mouse is an expected behavior, it's to capture the keyboard input with the UI buttons. (except the main menu)

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Yeah, seems like Unity 2020 LTS is really buggy when it comes to WebGL, according to forums? I admit I don't have any experience in web development, so I don't think I can fix a browser specific bug anytime soon.

Also...DING DING DING, we have a winner! Yes, it's Gout, ohhhh and you REALLY don't want to suffer a gout attack, trust me.