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Toy Solar System's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 4.000 | 4.000 |
Innovation | #18 | 3.600 | 3.600 |
Progress | #22 | 3.400 | 3.400 |
Polish | #28 | 3.200 | 3.200 |
Overall | #33 | 3.000 | 3.000 |
Fun | #53 | 2.400 | 2.400 |
Audio | #76 | 1.400 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(Optional) Changes made to your project since the start of the jam
My goal was to take a relatively incomplete implementation of on rails orbits and get it to a state where it could be submitted to the Unity Asset Store (Submitted and awaiting feedback as of 7/22). This is a bit of a different task for a Jam like this one, but it was an important to-do on my list for an upcoming game, and I thought it would be a great project that others might find a use for as well.
(Optional) Devlog
https://trello.com/b/oQkCMHy6/marathon-jam-06-28-2021
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Comments
Awesome! This is going to be a really useful asset, especially if you develop it, and add more moons, asteroids, etc
Big up for including Pluto! :D
I think it needs more moons (no Phobos, Deimos, or Io and Co?), possibly even the most relevant asteroids. And it would be nice to have a time slider, for example on the lower edge of the screen.
I'm not sure if all orbits are to scale (especially the Earth/Venus factor seems odd), or maybe the scales have been adjusted for better fitting on the screen?
I was hoping to add more moons and dwarf planets but I decided to spend more time on cleaning up the APIs. The time slider is a great idea and I think it'd be possible with the rewindable time class I created for the asset (still pending in the asset store)
Good planetary system.
Are you going to publish it on the Unity Asset Store?
Yes. It's awaiting review right now. Sounds like it could take a month to get there though, but I'll update the itch page once I get it through verification and it's available.
Looks really good. I think a nice quality of life change would be to scale the size of the orbit lines based on the camera's position, I noticed that little Pluto gets covered by it's orbit! Also being able to slow down and stop time would be a nice feature for taking screenshots.
For sure. At the moment the orbit lines are scaled based on their distance from the sun but that makes makes Pluto's line consume it. The asset does have a rewindable time object that could slow and stop time, but I decided to go with the synchronized time for this model which uses a multiplier against the current time. Screenshots are a great idea.
Good job on getting a proof of concept done! Curious to see what kind of game you would make with this system.
I can so envision a game where you travel between the planets and use it as a map to select the next destination...
I'm currently working on an idea that may end up turning into a 4x game or something closer to a space sim. I'm planning to use some work I did to generate star clusters and this asset to put planets around those stars for players to explore, colonize, etc.