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(+1)

Cool concept, the UI also looks great. I think a nice feature would be to mow a bit wider when there is a tiny island of non-mowed grass, sort of like coyote-time in platformers. Also I'm not sure how the grass is implemented but a swaying grass shader for the long grass would look great.

(1 edit) (+1)

Thank you for the feedback! I did tweak the collision for the mowing to be a bit wider than the model but I’ll take a look at whether it should be wider still. The grass sways a tiny bit already, but I was worried about it being too much, so I’ll play with that a big more too. Thank you for playing!