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A jam submission

AstroDriftView game page

Slide To The Stars
Submitted by Ideas Per Second (@IdeasPerSecond) — 45 seconds before the deadline
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AstroDrift's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12703.1853.185
Presentation#15293.2503.250
Overall#15583.1963.196
Originality#20163.1523.152

Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The goal of the game is keep a connection to a StarStation. Once the connection reaches 100%, the station will open and the ship can be docked.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 64 · Next page · Previous page · First page · Last page
Submitted(+1)

I was really confused by the bug at first, but then I read the description and it made  much more sense. It's really a fun little game! I enjoyed it, it reminded me a lot about the stress of docking in the large 3d space games :d A really neat interpretation of the theme, nice job!

Developer (2 edits) (+1)

Thanks, Tystnex! You aren't first and probably wouldn't be the last to be confused by the bugs in this game! I'm bummed I somehow missed such critical flaws!

Even so,  I'm glad you were able to still give Astrodrift a shot! Elite and other such space sims were definitely an inspiration for this game! Thank you for taking the time to play and comment!

Submitted(+1)

Thanks for calling out the restart bug in the description, it hit me a few times at the top and thought I was dying/doing something wrong in the gameplay at first. Unique mechanics, especially with the mouse distance -- took some getting used to, but was a really fun challenge. Great work!

Developer (1 edit)

Thanks, Crunchwraps! I'm glad you found the game enjoyable, even if it was a little challenging! I'm in the process of figuring out how to make the mechanics a bit more intuitive and easy to learn in future releases! Thanks for commenting!

Submitted(+1)

Cool mechanics and fun game overall. A few bugs when you respawn but its a jam so no big deal there.

My only feedback would be to tweak the speed a bit but thats a simple fix or maybe i just need to get used to it. Personaly Im not a fan of the mouse distance controlling the thrust speed but interesting design choice you made there.

Cool game, congrats on finishing the jam.

Developer

Thanks for the feedback, RemStorms! I didn't consider adding an alternative thrust control, but I will look in to it! Multiple players have also brought up the speed of the ship at this point, and my working plan is to add in new ships with reduced speed and acceleration.

Thanks for taking the time to play and comment!

Submitted (1 edit) (+1)

Fun game with satisfying controls, mastering the ship's movement felt nice. The only complaint I have is the placement of the restart button. But still, well done!

Developer

It's really unfortunate that bug made it into the game! If you want to give it a whirl after I upload a fixed version, I would greatly appreciate your feedback! Thanks for taking the time to post! 

Submitted(+1)

The concept is great and works well, I love how the menus are integrated in the game itself.

But yeah, the bugs really ruin everything : not only there is a permanent restart button, but it also add another layer of music, resulting in a huge cacophony.

Developer

I know! It's not the best situation! There is a bit of a workaround in the game's description if you want to give it another go! Regardless, thanks for taking the time to comment!

Submitted(+1)

Really fun game!
Good job in adding a tutorial. Really nice thing to do when you have time! :)

I didn't understand at first why the game was restarting but I figure it out after reading the page.
Maybe binding it to a button could improve the experience.

Nevertheless, Good job!

Developer(+1)

I plan on leaving the button in the same place, and there was a one-line fix,

That's all it needed!

Thank you for taking the time to drop by and play my game! I appreciate it!

Submitted(+1)

Fun game! The restart bug made me rage quit. Clicked it after completing lots of things.
It would be an easy fix once we can upload stuff so it's not a problem imo.

The concept was fun and original. I like the graphics and physics.

Overall this is a very good submission! Well done! :)

Developer(+1)

The game is a bit more playable if you just hold left click down and don't let go. It's not an ideal solution, but it may make the experience a bit less frustrating! I will have an updated build out after the jam if you want to check the game out then. I don't want players to be rage quitting!

Thanks for checking out the game and commenting! I'm sorry you found the game to be annoying!

Submitted

It's not annoying! I liked it, just didn't want to restart. :D

Submitted(+1)

Woah! A lot of thought has gone into this game. Really really interesting mechanic. 

Developer

Thank you, Rusty! I really worked hard on the concept, and I'm pleased you found it interesting! Thank you for taking some time to check out my submission!

Submitted(+1)

Oooh, I really like this game! I really like that the whole thing is a single set - even choosing the levels - , the graphics are really in-theme and effective, and the mechanic per se is pretty fun (even if quite difficult!)
As others have said, the costant slow restart is quite annoying, but I'm sure it can be fixed in a future update. Good work! :D

Developer(+1)

I have fixed the slow restart, and I have also given the player quite a few more lives in the updated version. I didn't really think too much about how annoying it might be for players to have only one life at the start! That's on me!  But this is the great part about feedback! I can now correct my mistakes and create an even better experience!

Thank you for checking out my game and pointing out areas where I can improve it! It really means a lot!

Submitted(+1)

Neat game, the physics are certainly fun to play around with.  Nice job!

Developer(+1)

Thank you, SweetAppleGames! The physics of the game was tricky, especially since the game engine I use,  Construct 3 is nowhere near as powerful as Unity when it comes to simulating the real world! But it still managed to feel great!

Thank you for posting a comment!

Submitted(+1)

this game would be really good for teaching someone about centripetal force LOL

i liked that it was just kind of an open world, although sometimes the antenna would pick up a nearby course's docking station which confused me the first time 'round. similar to what Surfdaweb mentioned, i think a cap on the speed might be good just because i wanted to go REALLY fast but you can't see far enough to let you do that without smashing yourself into something. 

Developer(+1)

I agree! I always wanted to create an educational game, lol! 

I'm thinking about implementing a sort of shield system that will allow the player to smash through rocks at higher speeds allowing you to zip through the game. Still in the concept phase though!

Thanks for taking the time to stop by and leave feedback! It will really help me to improve this game!

Submitted(+1)

Fun idea, like others have said, restarting constantly, especially with the slow loading screen really hampers it. However, the aesthetic was good. I liked controlling the ship. It felt surprisingly good despite being pretty out of control.

Developer (1 edit)

It's unfortunate the bug made it into the final build, but I have tried to make the best of a less-than-ideal situation!  Out of Control was 2020 's theme, LOL!  

Thanks for stopping by!

Submitted(+1)

Was able to get a couple good runs. Sucks that the restarting is holding this down. I loved the idea of the tutorial being in the game . Plus you choose your difficulty by which way you go. Nice way of putting the menu inside the game. I'd like to try again after the jam.

Developer (3 edits)

I will be updating the game when voting concludes! Thanks for taking the time to play my buggy game, and for sticking with it despite the bugs! I really appreciate it! Thank YOU!

Submitted(+1)

It's really cool but the restarts are really holding this one down

Developer

There is a bit of a work around in the games description, but I will have an updated build out soon if you want to check out the game then! Thanks for playing and commenting!

Submitted(+1)

Yeah, the constant restarting is definitely not helping this game, but a jam bug is a jam bug. Whatcha gonna do? Just bind that to a key like 'R', and you should be good to go.

The gold challenge seems a bit punishing as the ship is very hard to control going as fast as that star is spinning. I get that it's a challenge, but is kinda seems a bit too hard? Idk, maybe I just need to git gud lol

Also, when I went to the tutorial, I saw that left click was thrust and I ZOOMED past the rest of the tutorial! I had no idea how to slow down, and I missed all that information that you provided. I tried again, with that lesson in mind, and it went much better, but maybe having a warning about how fast you'll go or maybe just having a slower rev-up speed overall could help things?

Developer (1 edit) (+1)

There is very little play testing in this game right now, so I wouldn't be surprised if some of the Gold Challenges are next to impossible to finish. I only complete a few successfully!

I do plan on adding a few new ship in future updates that will have limited speed and acceleration, but I'll keep on mind that you just speed right past the intro. That wasn't a problem I foresaw and it needs to be fixed! 

Thanks for posting such a detail comment! It really helps me understand when needs to change in the game!

Submitted(+1)

I love the idea of this game. Even though the restart bug made it difficult to play, I still liked playing it. I  am excited for a version without the bug and will definetly play it.

Developer

Thanks for trying it out, Pitbull, and for taking the time to comment! I will have an updated version out as soon as the Jam ends!

Submitted(+1)

I am looking forward for the new version :D

Developer (1 edit) (+1)

Maybe I'll even add some extra challenges! ;)

Submitted(+1)

I like this style of mechanic, and I think it's really well done! I thought it was particularly clever that the menu was actually connected to everything, nice! Even though I hit some restart bugs (I think?) I had fun!

Developer

Yes, there is a pretty serious restart bug, but a workaround has been found! Just check the game's description to see how to get around it! Thanks for commenting!

Submitted(+1)

Oh nice!

Developer(+1)

No problem!

Submitted(+1)

Really nice work, the rocket feels both hard and rewarding to control! One of the only thing I felt was a bit too much was the choice of music, but that’s just me being picky. I also experienced the bug Collision Check Games mentioned about overlap so maybe that played a part in what I felt. The rest’s pretty fun though!

Developer(+1)

Thank you, Carmo! I'm glad you enjoyed it! I have a workaround in the game's description, but I will hopefully be updating the game soon! Thanks for dropping by!

Submitted (1 edit) (+1)

Okey. So it was fun, but only until the music starts to loop and overlap. Also I ended up the Silver challenge, and the game started from the beginning. Maybe I misunderstood something, but it made me very frustrated. :(
But the idea is still fun! Hope you gonna polish it and realise it! :)

Developer (2 edits) (+1)

I uploaded the game will several game-breaking bugs that I just missed! If you read the game's description, there is a bit of a workaround, but I will have an updated version out in a few days if you just want to wait.

Thanks for checking the game out and leaving a comment!

Submitted(+1)

I see now, thank you! I gonna look forward a new version as well. Keep going! :)

Developer

Thanks!

Submitted(+1)

Fun mechanic, well presented - I loved how everything (the menu, tutorial, etc.) was part of the same scene, and the minimal geometry style was well realised :)

Alas, I was caught out by the few bugs you know about- 48 hours is never enough, and I see you got this in 45 seconds before the deadline, so my heart goes out to you there!

I did think it was a bit unforgiving at the start; the very first time you’re figuring stuff out you also only have one life so a mistake just kills you. Maybe start with a few lives as well?

Developer

Yes, I am currently in the process of reworking many aspects of the game, including how the difficulty curve ramps up at the start. Ideally, I would like to add another set of even easier challenges to help ease the player into the gameplay. 

Thank you for your kind words and great observations!

Viewing comments 60 to 41 of 64 · Next page · Previous page · First page · Last page