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(+1)

Fun mechanic, well presented - I loved how everything (the menu, tutorial, etc.) was part of the same scene, and the minimal geometry style was well realised :)

Alas, I was caught out by the few bugs you know about- 48 hours is never enough, and I see you got this in 45 seconds before the deadline, so my heart goes out to you there!

I did think it was a bit unforgiving at the start; the very first time you’re figuring stuff out you also only have one life so a mistake just kills you. Maybe start with a few lives as well?

Yes, I am currently in the process of reworking many aspects of the game, including how the difficulty curve ramps up at the start. Ideally, I would like to add another set of even easier challenges to help ease the player into the gameplay. 

Thank you for your kind words and great observations!