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A jam submission

Quantum SokobanView game page

Classic Sokoban, but with quantum entanglement!
Submitted by Carmo — 2 hours, 11 minutes before the deadline
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Quantum Sokoban's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7233.4583.458
Overall#14243.2503.250
Presentation#16803.1673.167
Originality#20923.1253.125

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By adding an "entanglement" mechanic into Sokoban, making it so the blocks share movement when "joined together" and having different behaviors.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Cool twist on a classic! The art and sound were also well done!

Developer

Thank you for playing! I really recommend checking out Kenney.nl and cynicmusic, their work for sfx and music respectively is fantastic.

Submitted(+1)

I would have had no idea this was your first 3D game in 48Hours, had I not read your description! I am mighty impressed!

The gameplay is fluid and fun, and the puzzles are tricky, yet not too much so! 

The 3D visuals are flawless and look Great! The 2d visuals, however, are a bit low res, as I can clearly see pixels on some elements, but that's a nitpick!

Overall, a really stellar game, and an amazing first shot at 3D in 48hrs. Well done!

Developer (1 edit) (+1)

Thank you for the kind words! :D

I was very unsure about the difficulty, since I still don’t have much of an eye for puzzle difficulty (after I cleared them a lot of times for playtesting, I kinda lost which ones were the hardest and had a hard time organizing the level order lol), but I’m glad I didn’t seem to overshoot into infuriating territory :]

Submitted(+1)

I love leaving feedback on fun games, and your project was one of them! Again, excellent job!

Submitted(+1)

Cool concept! I enjoyed. 

When I played it in Chrome, the scene turned pink, so I played it in Microsoft Edge. It works well.

Developer (1 edit)

The screen turned pink? That’s particularly odd lol. I’m glad you managed to play and enjoyed it :D

Submitted(+1)

Feels damn good to play! Nice twist to the genre

Developer

Thank you! :D Glad you enjoyed it.

Submitted(+1)

I couldn't figure out how to complete even the first level.  I moved the box onto the square and all that happened was I couldn't move anymore.  There wasn't a way to move onto the next level.

Developer(+1)

Hmm, there seems to be some strange issue with Godot’s UI scaling, causing differently sized windows to screw with the button placement. When you complete a level, a “NEXT” arrow should show up on the right side of the screen.

Did you play through the browser? Or was it with an executable?

Submitted(+1)

I played in the browser.  I would imagine the executable works better.  I can try that later.

Developer(+1)

I found out what caused the issue. It was indeed Godot’s scaling, it caused the level the UI’s position to shift behind the actual game (it was still usable, but since it was the first level there was no way you could have known), and I already fixed it in my own project. Problem I can’t update until the jam’s over orz

Please do try the executable and tell me what you think, I hope that works well for you! You could also try adjusting your browser’s zoom, another person that had the problem told me that worked.

Submitted(+1)

I played the executable.  It works and the game is fun.  It gets difficult pretty quick, but the puzzles are overall very interesting.

(+1)

at this moment, this is my favorite submit! I love the colors, the music, this puzzle game. It works well on my browser ! I wanna have it on my phone to playing it before sleep ! :)

(PS: do not hesitate to see our game ! (even if our puzzle game seems impossible :'( )

Developer(+1)

I’m glad you liked it! What’s your game? itch is not showing me the link, and I’m curious to try it now! :D

(+1)

you can see it here :) https://athalis.itch.io/mon-mons

(+1)

I really enjoyed it! I like that it’s really hard to get blocks stuck against walls or corners. Only suggestion is that it was hard for me to remember how exactly the backwards blocks worked (i.e. which one should I push to make the other one go in the opposite direction?), but quick undos and small levels kept it from being frustrating at all.

Developer(+1)

I’m glad you liked it! Indeed, the backwards blocks ended up a tad buggy/with non-intended behavior (when I was planning I couldn’t figure out how to implement them well enough lol).

(+1)

Reset button behind the game prevents getting past level 4, cannot entangle top right box. Interesting puzzle idea

Developer

Huh, that’s strange. Level 4 ended up fine on my testing attempts prior to release. Godot does have some weird phenomena with cameras sometimes, though. Could you send a screenshot? Maybe I could try taking a look into it as soon as voting’s over.

Mouse doesn't appear, but you can see how the reset button is situated behind the box you need to click. Might be an issues with aspect ratios or something?

https://imgur.com/a/yfJWRUo

Developer(+1)

Wow that’s super weird. I had no such problems when I tested the game, but I remember similar stuff when I opened the html build directly… I’ll take a look into it, but I don’t know if I can update the game now until the voting is over. May I suggest trying one of the OS builds?