Pretty fun game!
The graphics and game feel are very good. I liked the moving arena, you even had the time to add effects. :D I was confused about what to shoot at first but still won somehow.
Well done! Awesome game overall!
Criteria | Rank | Score* | Raw Score |
Presentation | #262 | 4.135 | 4.135 |
Overall | #1305 | 3.299 | 3.299 |
Fun | #1939 | 2.881 | 2.881 |
Originality | #2647 | 2.881 | 2.881 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player, enemies and crystals are all linked to each other by sharing the same health resource.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Pretty fun game!
The graphics and game feel are very good. I liked the moving arena, you even had the time to add effects. :D I was confused about what to shoot at first but still won somehow.
Well done! Awesome game overall!
wow ! I like this artwork; but I am confused at first; the dark character s are enemy or friends?
ps: movement and effects are great ,it is unbelieve make those in two days
Wow! Very convincing game. I loved the artwork and everything looked very polished. Music was epic, although some of the sounds seemed a bit out of place.
Interesting idea! The player sharing the health with the enemies was really neat. I also liked the art and animation in particular.
This is the best implementation of sharing a health bar with your enemies that I've seen so far. It forces this very defensive style of play and you actually give the player other, non-violent ways to defend themselves so it doesn't just become a bullet-hell. Great job!
I did notice though that the shades all target me - not the crystal. I realized then that I could win by just running away far from the crystal so it would never get shot at, and then I reverted to kinda bullet-hell-y tactics. I didn't feel like I was defending the crystal - I was just defending myself. Having the shades target the crystal, even if it's not constantly, would help me feel more like I'm defending it instead of just defending myself.
This game really has an interesting concept. The fact that hurting enemies also hurts yourself means that I need to find a different strategy compared with traditional arena games, which is so brilliant! Also, the artwork is just stunning! The best 3D game I've seen in the jam so far! There is a minor issue that sometimes the camera will go outside the arena and then I cannot see anything. Overall, this is a really fantastic work for 48 hours!
It's amazing how you managed to make all this in just 48 hours! The idea is good, that you get punished by not being able to get enough points instead of just dying is awesome. That's nitpicking, but I would've liked more visual feedback when hitting an enemy, understandable that you guys didn't have time for this with all the work you've made.
Made 100000 point btw :P
Awesome graphics for the game! A smart concept that hurting enemies hurt you as well. From what i played I never saw a reason to shoot the enemies, I just dodged and used my other abilities to not get hurt and healed up after each wave. Also the web game resolution was too big for my screen and it ran at very slow fps. Might wanna look into some optimizing. But otherwise cool concept and I had fun playing : )
Thanks for playing!
This is our first time really trying WebGL so we overlooked a few things like that, but at least we know for next time!
The general idea was meant to be killing the enemies made protecting the crystal easier, but at the risk of putting you closer to death but admittedly we didn't get the balance quite right, also you only get your shield back if an enemy dies.
If we were to develop it further we'd probably want different enemy types to encourage you to take our some enemies but leave the weaker ones around of something.
This best 3D game I have come across in this jam thus far! I don't know how you did this in just 48 hours! It really could be a demo for a triple-A game! Amazing!
If you do release a post-jam version, it would be helpful to have camera controls and some sort of visual indicator when an enemy is hit! Regardless, this project is mighty impressive!
My deepest respect for the art. This is incredibly well done.
As for the implementation for the theme: During my playtime i didn't quite understand where the theme is implemented. When i read that the player, enemies and the crystal have the same health ressource, i didn't fully understand it either. Could you explain it to me please?
Nevertheless, i had a lot of fun climbing the tower. Amazing submission though.
Thank you for playing!
So basically, if the player hurts an enemy, they also hurt themselves, and vice versa. Also if the crystal is hurt, the player is hurt, and the enemy that attacked the crystal is hurt.
It was supposed to be a risk/reward game where killing enemies made it easier to defend the crystal but put you closer to death so if we you did mess up you're more likely to fail. Admittedly we didn't' balance it very well.
Wow! I have no idea how you made such an amazing looking game in just 48 hours - I am a little too bad at this kind of game to get too far, but I like the concept and the execution was great. Great work
Wow! Nice job! I am impressed of the visual presentation.
Sometimes I couldn't see the enemies that should be fixed!
Amazing what you did there, it looks really nice and plays great. Need to practice a bit more to get the hang of it, but it's a lot of fun and gives you nice possibilities for combat, I enjoyed it!
Absolutely beautiful! The only thing that's missing for me is some feedback to let me know if I've hit an enemy or not
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