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Awesome graphics for the game! A smart concept that hurting enemies hurt you as well. From what i played I never saw a reason to shoot the enemies, I just dodged and used my other abilities to not get hurt and healed up after each wave. Also the web game resolution was too big for my screen and it ran at very slow fps. Might wanna look into some optimizing. But otherwise cool concept and I had fun playing : ) 

Thanks for playing! 

This is our first time really trying WebGL so we overlooked a few things like that, but at least we know for next time! 

The general idea was meant to be killing the enemies made protecting the crystal easier, but at the risk of putting you closer to death but admittedly we didn't get the balance quite right, also you only get your shield back if an enemy dies. 

If we were to develop it further we'd probably want different enemy types to encourage you to take our some enemies but leave the weaker ones around of something.