Love it! It's a lovely, super fun and also quite challenging after some levels. Good job :D
Play game
Sticky Jo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #279 | 3.792 | 3.792 |
Overall | #434 | 3.750 | 3.750 |
Presentation | #582 | 3.847 | 3.847 |
Originality | #925 | 3.611 | 3.611 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player control all single robots to join together to become double robot to be able to control all double robots and so on.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very, very fun! Good job to your team for doing such a fun game. The look of the art was fantastic, really big fan!! This also however made me realize I am VERY bad at puzzle games and it took me far longer to beat than it probably should have.
Good job overall!
Neat idea! We've definitely seen a lot of takes on controlling multiple characters at once in this jam, but this is a really cool version of it! I thought the level "to join or not to join" (I think that's what it was called) was really well done, and it took me a while to figure out! I did wish that the undo button worked on crates as well as characters, but I imagine this is already a known bug.
I love this game! It´s a classic conceptin this jam, but it has a twist! I also liked the art and music and how you intodruce the mechanics step by step. I couldn´t figure out what these pink things were tho as they gave me no damage or anything. I hope the feedback helped you, would be nice if you could check out my submission too. :)
Really fun puzzler! I like how intuitive it is to play this game, and the feel of the robots linking together (different colors + holding hands). Puzzles were designed well and had some clever solutions. Nice job with this one!
Very good! Nice puzzles and art! I spend way too much time on this :D Congrats
Superb game! Really liked the aesthetic! The puzzles were all nicely made! The game wasn't too long or too hard and really fun too play! Really good experience! 😁 By the way, I may have a problem with my browser but I don't have the sound 😢
Great game, especial visual! But I had problem with cubes, I could move them through walls... so it broke game, because z/x don't work for them) And after restart game broke..
I've seen games where you control two players at the same time, but I've never seen it done this well. This was great fun. Great job.
This was thrilling! The first puzzle game on here I was determined to finish, and did! I especially liked the tile-based movement. Level 10 was a doozy! Once all mechanics were introduced, it came together quite impressively. It's like Dr. Mario meets Sokoban, two puzzle games in one!
Nicely done.
Great idea, smooth and crips gameplay and really nice difficulty curve.
This was a very fun game! Awesome music! I'm not sure if it was intended for the boxes to not reverse with the undo function, but it made for interesting solutions to the puzzles!
Very good sprite work and audio! Love the music! Pleasing to look at and nice on the ears!
And an interesting concept! The different colors for the numbers was a nice way to keep track of what was going on. I like how each concept was introduced one by one. But MAN I am stumped by level 10. I have no idea how to approach that one. The difficulty shot WAY up.
Got stuck on level 10. Fun game, and you designed the difficulty curve really well. Great job!
If you get a chance, please check out my game :)
This game is a great puzzle game, it's challenging but not too hard. It's just great.
As far as puzzle games go, I'd say this is a very great, and unique take on it. But I was not as engaged as I thought I would be,
Some good things:
Great presentation! This is something worth commending considering you guys have worked on the art and sound and everything!
I think your choice for grid-based movement is a great design choice! Other similar games that have you control multiple characters, and solve in a puzzle fashion, can face the problem of weirdly desyncing the characters and make puzzles hard to solve. Great approach to a potential problem.
Caveats:
Uninteresting puzzles. This is mostly due to level design, but the puzzles are not very engaging. HOWEVER, this is not a very negative issue. Because this is a jam game (where we players really only play for a few minutes), stumping the players with extremely difficult puzzles can just make them not enjoy the game too. But the early levels are just not challenging at all and loses my engagement.
I hope I don't sound like I'm bashing the game. I actually did finish the game and quite enjoyed it though. This game has the potential to become a small itch.io release in my eyes!
I was a little worried at first that you wouldn't be able to make many puzzles with this idea, but you managed a solid dozen of them! Level 10 was a real standout, I have no idea if I did it the "right" way, but it kept me stumped for a while.
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