Had a bunch of fun with the interview on stream yesterday! https://www.twitch.tv/videos/1061287846
Our "review" is kinda wrapped up in there, but I figured I'd preserve a link to it here!
- Josh
Criteria | Rank | Score* | Raw Score |
Originality | #979 | 3.583 | 3.583 |
Presentation | #1346 | 3.361 | 3.361 |
Overall | #1492 | 3.222 | 3.222 |
Fun | #2292 | 2.722 | 2.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character, Glenn, has to send out an astral projection which remains connected to him. Once your projection joins with a spirit stone, you then swap places with it. And narratively, Glenn is traveling so he can be joined with his family in a reunion.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Had a bunch of fun with the interview on stream yesterday! https://www.twitch.tv/videos/1061287846
Our "review" is kinda wrapped up in there, but I figured I'd preserve a link to it here!
- Josh
Really charming game! It took me far too long to realise what was was breaking my astral projection, but once I worked out it was the moving enemies the game was real fun!
Very nice presentation and cool idea! It felt a bit slow to just walk around and move though.
The mechanics weren't very well explained. It was nice for a bit but there wasn't really much? It took me a LONG time to figure out why my astral projection didn't work.
True true. Tis the unfortunate result of a super last minute level design. We (the design team) definitely noted the need for more of a static camera and room-like puzzles rather than a series of blind crossings. Thanks for sticking with it for a bit though!
[Also, a fellow frog game dev! Swell! ]
-FishChiesa | artist | Box of Mushrooms
Very nice, pleasant and well packaged experience. Definitely a neat concept!
Loved the music & art of this game, the gameplay & controls were a bit lacking, but definitely lots of room to polish them up ( this is a jam after all, so that's fine ).
I'd love to see extended mechanics or more fluid controls with the option to perhaps speed up and/or "duck" the line down temporarily.
Cute ending by the way, good job!
Aesthetically the game is really good, very cute and endearing, the gameplay is simple and easy to get the hang of, but the only hiccup is the level design, considering it is a single level, it was too simplistic, I almost completed the offered "challenge run" in my first try of the game, maybe make so the bees and birds had more engaging patterns rather than just try to cover space with sheer numbers.
Fun concept, very unique!
I found it a little slow moving, but I guess that's part of the challenge.
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