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(+1)

The mechanics weren't very well explained. It was nice for a bit but there wasn't really much? It took me a LONG time to figure out why my astral projection didn't work.

(1 edit) (+1)

True true.  Tis the unfortunate result of a super last minute level design.  We (the design team) definitely noted the need for more of a static camera and room-like puzzles rather than a series of blind crossings.  Thanks for sticking with it for a bit though! 

[Also, a fellow frog game dev! Swell! ]

-FishChiesa | artist | Box of Mushrooms